Difference between revisions of "The Nineteenth Dynasty of Kevan"
(→Commentary: add link) |
|||
(2 intermediate revisions by the same user not shown) | |||
Line 19: | Line 19: | ||
== Posts of Interest == | == Posts of Interest == | ||
− | * | + | * [http://blognomic.com/archive/anchorage_aweigh Anchorage Aweigh] created the wiki map of [[Auld Anchorage]] and the parties of Up, Down, Charm and Strange |
+ | * [http://blognomic.com/archive/constituent_parts Constituent Parts] gave Councillors control of one Constituency apiece | ||
+ | * [http://blognomic.com/archive/we_dont_have_one_of_these_yet_right We don’t have one of these yet, right?] road-tested "Atomic Actions"; a way to define a chain of actions that must be completed once started | ||
+ | * [http://blognomic.com/archive/politics_as_usual Politics as Usual] allowed Councillors to gerrymander city blocks three times a week | ||
+ | * [http://blognomic.com/archive/door_to_door Door to Door] introduced Campaigning, changing the allegiance of blocks directly | ||
+ | * [http://blognomic.com/archive/staff_track Staff Track] gave players "action points" to spend each week in the form of Staff | ||
+ | * [http://blognomic.com/archive/party_favors Party Favors] gave a bonus for controlling a constituency that met certain criteria | ||
+ | * [http://blognomic.com/archive/the_party_can_always_find_you The Party can always find you] let players join political parties | ||
+ | * [http://blognomic.com/archive/the_red_flag The Red Flag] allowed the construction of gerrymander-proof headquarters | ||
+ | * [http://blognomic.com/archive/zoning_it_out Zoning It Out] introduced Zoning Targets: flags dropped into random squares | ||
+ | * [http://blognomic.com/archive/political_wisp Political Wisp] converted Zoning Targets into Will points, and let players pump Will points into Parties to give them Momentum | ||
+ | * [http://blognomic.com/archive/coffee_run Coffee Run] sped Staff actions up to be daily instead of weekly | ||
+ | * [http://blognomic.com/archive/day_of_the_cranes Day of the Cranes] allowed Zoning Targets to be converted into permanent Buildings in addition to Will points | ||
+ | * [http://blognomic.com/archive/will_power Will -> Power] said that the Party with the most Momentum shared Power with the one that controlled most Constituencies | ||
+ | * [http://blognomic.com/archive/whos_in_control Who’s In Control?] defined that latter Party as the "Government" | ||
+ | * [http://blognomic.com/archive/absolutely_kudzu Absolutely Kudzu] changed the most-Momentum reward from "is the same as the Government" to "can Campaign twice as fast" | ||
+ | * [http://blognomic.com/archive/coffee_fountain Coffee Fountain] introduced more Building types | ||
+ | * [http://blognomic.com/archive/politicalculus Politicalculus] allowed Constituencies to become larger (and be squeezed smaller) | ||
+ | * [http://blognomic.com/archive/you_can_fight_city_hall You Can Fight City Hall] gave the Mayor a way to win | ||
+ | * [http://blognomic.com/archive/double_crossing_the_floor Double-Crossing the Floor] let Councillors switch Party allegiance | ||
+ | * [http://blognomic.com/archive/victory_buffet Victory Buffet] was an unplugged victory condition with lots of EVC riders | ||
+ | * [http://blognomic.com/archive/believe_in_tangerine Believe in Tangerine] plugged the victory condition in | ||
+ | |||
+ | == Documents == | ||
+ | |||
+ | *[[Auld Anchorage]], a map of gerrymandered voting districts | ||
== Ascension == | == Ascension == | ||
Line 29: | Line 54: | ||
==Commentary== | ==Commentary== | ||
+ | * [https://blognomic.com/archive/dynastic_wrap_up Dynastic Wrap-Up] | ||
+ | |||
{{Dynastic Histories}} | {{Dynastic Histories}} |
Latest revision as of 19:06, 24 January 2025
September 19 - November 2 2016
Contents
Ascension Address
Following a rumoured treasure haul at the Deep End shipwreck, the Overbold Marine Salvage Company set up a warehouse in the port at Auld Anchorage, and its expanded fleet quickly brought new wealth and business to the archipelago. Fresh trade routes opened up as the imperial navy left, and within five short years old man Overbold was rising through the town council, bringing the rocky island to greater prominence.
Another ten years and Auld Anchorage is becoming a major port city, warehouses clustering in the gaps between the busy docks and the factory district, while residential streets sprawl up into the hills. The council has expanded to serve the conflicting needs of Auld Anchorage’s growing population, and in the dusty map room of the old town hall, pale ink bottles are uncorked and boundary lines are being drawn up.
Players
The following players were active during the dynasty:
Josh, Larrytheturtle, qwertyu63, RaichuKFM, Sci_Guy12, Thesunneversets, Aft3rwards, ShareDVI
The following players were active at the end of this dynasty:
Kevan, Brendan, Matt, Quincunx, Viv
Posts of Interest
- Anchorage Aweigh created the wiki map of Auld Anchorage and the parties of Up, Down, Charm and Strange
- Constituent Parts gave Councillors control of one Constituency apiece
- We don’t have one of these yet, right? road-tested "Atomic Actions"; a way to define a chain of actions that must be completed once started
- Politics as Usual allowed Councillors to gerrymander city blocks three times a week
- Door to Door introduced Campaigning, changing the allegiance of blocks directly
- Staff Track gave players "action points" to spend each week in the form of Staff
- Party Favors gave a bonus for controlling a constituency that met certain criteria
- The Party can always find you let players join political parties
- The Red Flag allowed the construction of gerrymander-proof headquarters
- Zoning It Out introduced Zoning Targets: flags dropped into random squares
- Political Wisp converted Zoning Targets into Will points, and let players pump Will points into Parties to give them Momentum
- Coffee Run sped Staff actions up to be daily instead of weekly
- Day of the Cranes allowed Zoning Targets to be converted into permanent Buildings in addition to Will points
- Will -> Power said that the Party with the most Momentum shared Power with the one that controlled most Constituencies
- Who’s In Control? defined that latter Party as the "Government"
- Absolutely Kudzu changed the most-Momentum reward from "is the same as the Government" to "can Campaign twice as fast"
- Coffee Fountain introduced more Building types
- Politicalculus allowed Constituencies to become larger (and be squeezed smaller)
- You Can Fight City Hall gave the Mayor a way to win
- Double-Crossing the Floor let Councillors switch Party allegiance
- Victory Buffet was an unplugged victory condition with lots of EVC riders
- Believe in Tangerine plugged the victory condition in
Documents
- Auld Anchorage, a map of gerrymandered voting districts
Ascension
Brendan had a greater Will than any other Councillor while being part of the Government, during an Election.