Difference between revisions of "The Twentieth Dynasty of Kevan"
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*[https://blognomic.com/archive/the_long_run The Long Run] Added the victory condition of last villager to die, and memento Mori for breaking ties | *[https://blognomic.com/archive/the_long_run The Long Run] Added the victory condition of last villager to die, and memento Mori for breaking ties | ||
*[https://blognomic.com/archive/snake_oil Snake Oil] Added Remedies | *[https://blognomic.com/archive/snake_oil Snake Oil] Added Remedies | ||
+ | *[https://blognomic.com/archive/things_to_do_before_you_die To Do Before You Die] Added Location based ways to get more remedies | ||
+ | *[https://blognomic.com/archive/starve_a_fever Starve a Fever] Villagers without a disease loose its symptoms | ||
+ | *[https://blognomic.com/archive/proposal_health_club Health Club] Allows using remedies on others | ||
+ | *[https://blognomic.com/archive/daily_remedials Daily Remedials] changes timing on saying no to another using a remedy on you. | ||
+ | *[https://blognomic.com/archive/well_well_well1 Well, Well, Well] Clarifies Three carried remedy rule, removes limits on how much well water can draw. | ||
+ | *[https://blognomic.com/archive/take_that Take That] Makes using a remedy on another villager unstoppable. | ||
== Ascension == | == Ascension == |
Revision as of 15:29, 3 March 2017
December 10 2016 - March 3 2017
Ascension Address
After nine quiet years, a masked and curiously-attired stranger walks the mountain path into the isolated village of Zahndorf. The night watchman, still on patrol as the sun rises, calls out and raises a brightly glinting crossbow. The stranger nervously unbuckles his cumbersome leather mask, drops a heavy bundle of posters and brass instruments at his feet, and remaining at some distance, clears his throat.
“How many deaths since the summer?” he shouts.
Players
The following players were active at the end of this dynasty:
card, Cuddlebeam, derrick, Kevan, Matt, orkboi, pokes, Quincunx, Viv
Posts of Interest
- Say "Ah" Added diseases to the game and added 10% chance of gaining disease
- Rash Conclusions Added Symptoms to the game, some visible, some not. Added symptoms to diseases
- The Reaper Man Added Death to symptoms
- Out and About Added Locations, defined near, and made some diseases contagious
- Contagion Restrictus made location changing daily
- The Long Run Added the victory condition of last villager to die, and memento Mori for breaking ties
- Snake Oil Added Remedies
- To Do Before You Die Added Location based ways to get more remedies
- Starve a Fever Villagers without a disease loose its symptoms
- Health Club Allows using remedies on others
- Daily Remedials changes timing on saying no to another using a remedy on you.
- Well, Well, Well Clarifies Three carried remedy rule, removes limits on how much well water can draw.
- Take That Makes using a remedy on another villager unstoppable.
Ascension
Viv called a town meeting to agree the village cured, after performing a Saltwater Ritual, and had the most Memento Mori.