Difference between revisions of "The Eleventh Dynasty of Kevan"

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== Posts of Interest ==
 
== Posts of Interest ==
{{to be completed}}
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* [https://blognomic.com/archive/cult_following Cult Following] allowed players (Believers) to form and join Cults, membership being tracked secretly by the Auspex
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* [https://blognomic.com/archive/kevans_rules_of_order Kevans Rules of Order] allowed Cult Leaders to define secret requirements of their Cult, actions that must or must not be performed
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* [https://blognomic.com/archive/the_end_is_near3 The End is Near] added publicly-visible Locations: The Cathedral, The Museum, The Observatory, The Library, The University, The Hospital, The Protest Camp, The Back Streets and The River
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* [https://blognomic.com/archive/free_personality_test_inside Free Personality Test Inside] allowed Cults to have Headquarters, and required new recruits to visit a Cult's Headquarters while the Cult Leader was there, to join the Cult
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* '''[https://blognomic.com/archive/new_cult_the_circle_of_light New Cult: The Circle of Light]'''
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* [https://blognomic.com/archive/infamy_infamy_theyve_all_got_it_in_for_me Infamy, Infamy, They’ve All Got It In For Me] gave Cults reputations which would affect where their Headquarters could be sited
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* '''[https://blognomic.com/archive/new_cults_the_purifying_fire_the_fellowship_of_the_flame New Cults: The Purifying Fire, The Fellowship of the Flame]'''
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* '''[https://blognomic.com/archive/new_cult_the_cartographers New Cult: The Cartographers]'''
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* '''[https://blognomic.com/archive/new_cult_the_walkers New Cult: The Walkers]'''
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* '''[https://blognomic.com/archive/new_cult_the_midnight_crew New Cult: The Midnight Crew]'''
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* '''[https://blognomic.com/archive/new_cult_the_shadow_church_of_the_time_zombies New Cult: The Shadow Church of the Time Zombies]'''
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* [https://blognomic.com/archive/cult_culling_take_2 Cult Culling, take 2] retired Cults whose members were all idle
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* '''[https://blognomic.com/archive/new_cult_the_children_of_gaia New Cult: The Children of Gaia]'''
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* [https://blognomic.com/archive/passing_the_torch Passing the Torch] allowed Cult Leaders to pass their roles to other members of their Cult
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* [https://blognomic.com/archive/no_one_expects No one Expects...] allowed Inquisitions to reward those who guessed the membership of a specific other Cults. Several Inquisitions were made speculatively, none were ever made successfully.
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* [https://blognomic.com/archive/watch_your_back_there_be_riders Watch Your Back, There Be Riders] allowed Believers to wrest control of a Cult if its Leader had broken a Secret Requirement and was also absent from the Headquarters
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* '''[https://blognomic.com/archive/new_cult_the_hitchhikers New Cult: The HitchHikers]'''
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* [https://blognomic.com/archive/painting_the_town Painting the Town] allowed Locations to gain qualities such as Damaged or Crowded, assigned by Cultists gathered there
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* [https://blognomic.com/archive/dig_dig_dig Dig dig dig!] added secret Artifacts, to be held by Cults
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* [https://blognomic.com/archive/fresh_blood Fresh Blood] made recruitment simpler, allowing Cults to set their recruitment policy to "open", "closed" or a specific list of players
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* '''[https://blognomic.com/archive/failed_inquisition Failed Inquisition]''': ''"Josh, Minkette and Laserboot falsely suspected Clucky and Argon14 of being the only members of The Walkers."''
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* [https://blognomic.com/archive/insert_jewel_a_into_idol_b Insert Jewel A into Idol B] allowed a Believer to destroy a number of Artifacts from a Cult they were a member of, to gain Insight; if they were misinformed about the number available, they instead lost Insight
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* [https://blognomic.com/archive/people_of_earth_your_attention_please People of Earth, Your Attention Please] set Doomsday to a secret day between the 15th and 31st of January 2013, on which day the Believer with the most Insight would win
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* [https://blognomic.com/archive/infamy_that_does_something Infamy that does something] allowed Studying, giving an Insight bonus based on their Cult's Infamy (patched with [https://blognomic.com/archive/eldritch_tomes Eldritch Tomes] to avoid public actions being taken on secret information)
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* [https://blognomic.com/archive/the_end_of_the_world_is_nigh The End of the World is Nigh] gave an Insight bonus for correctly predicting the date of Doomsday
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* '''[https://blognomic.com/archive/library_lockdown Library Lockdown]''': the Library was Secured by the Purifying Fire
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* '''[https://blognomic.com/archive/failed_inquisition5 Failed Inquisition]''' (one of many, but perhaps the first made in response to game events): ''"Nqeron, Quirck and Robo1995 falsely suspected the The Purifying Fire of consisting solely of Larrytheturtle, Murphy and RaichuKFM."''
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* '''[https://blognomic.com/archive/new_cult_the_lords_of_science New Cult: The Lords of Science]'''
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* [https://blognomic.com/archive/searching_for_friendship Searching for Friendship] allowed Believers to stumble across Cult Headquarters, later changed to limit it to their current location with [https://blognomic.com/archive/the_revolving_fireplace The Revolving Fireplace]
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* '''[https://blognomic.com/archive/back_street_damage Back Street Damage]''': the Back Streets were damaged by The Midnight Crew
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* '''[https://blognomic.com/archive/quarantine Quarantine]''': the Lords of Science secured the Hospital
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* [https://blognomic.com/archive/rock_swapping Rock Swapping] alerted Cult Leaders to failed attempts to steal Artifacts from that Cult
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* '''[https://blognomic.com/archive/new_cult_liquid_faith New Cult: Liquid Faith]'''
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* [https://blognomic.com/archive/strange_days Strange Days] allowed an Artifact to be destroyed to gain a clue about the date of Doomsday
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* '''[https://blognomic.com/archive/the_end The End]''': Doomsday fell on the 20th of January 2013, ending the dynasty.
  
 
== Ascension ==
 
== Ascension ==

Revision as of 11:49, 6 May 2020

Kevan11banner.jpg

December 14, 2012 - January 21, 2013

Ascension Address

A cold night at the tail end of the Mesoamerican Long Count’s 13th b’ak’tun. Cryptic flyposted photocopies spread wide across the city, fluttering on lampposts and building-site hoardings, their cheap, close-set prophecies growing illegible in the rain. Tents and placards cluster outside the cathedral, the city museum remains closed and dark after a burglary in its antiquities wing, and high on the hill behind the city, against a blank grey sky, the observatory is in flames.

Rename “Crook” to “Believer” and “Mastermind” to “Auspex”.

Players

12 Believers were active at the end of this Dynasty:

Cpt_Koen, IceFromHell, Josh*, Kevan*, Klisz*, Larrytheturtle, nqeron, quirck*, RaichuKFM, robo1995, scshunt*, thingnumber2

Final Ruleset

Ruleset 107

Posts of Interest

Ascension

Scshunt achieved victory by having the greatest amount of Insight when the world ended.

Post-mortem

I think the big issues with this dynasty were: first, the inordinate amount of advantage conferred on the leader of a cult with many members and second, the lack of advantage to being a member of a cult.

In particular, the rules regarding artifacts were, in conjunction, rather powerful and entirely biased towards cult leaders, since only they would know how many artifacts their cult had and thus would be able to milk them for maximum value. Additionally, the loophole that Kevan closed relating to the same inquisition multiple times was added due to my use of it,

The other way I gained influence—-and the cause of my victory—-was an interesting play mistake of RaichuKFM’s. In an attempt probably to abuse the artifact or trait rules, he enacted a Secret Requirement requiring everyone in the cult to go to The Library, then kicked me out when I hadn’t done so (I didn’t see the first PM from Kevan informing me of the requirement until I was out). In doing so, though, he made it so that I was able to look through the GNDT logs and identify the membership of his cult, which I used twice with Klisz’s help (though I was surprised when he included me on his Inquisition)

However, this dynasty suffered the normal issue of an early victory condition, compounded with the fact that I (and probably others) was reluctant to submit or vote for proposals lest they inadvertently help someone other than me, since I had no way to judge what their effects would actually be.

All in all, I think that the secrecy mechanic fundamentally worked, and Kevan did an admirable job of replying quickly. The dynasty was fundamentally undermined by poor power distribution.

The next time a secrecy dynasty gets tried, I might suggest that a mechanic to experiment with would be having perfect information except for not making it known who controls which actors in the game (and randomness). This would allow for players to have a better idea of the relative strengths of all players, without letting them know who their opponents actually were.

-scshunt

Dynastic Histories

Round One - Myke I - Lyndse I - Myke II - Kevan I - Anthony I - Est I - Kevan II - Damanor I - Kevan III - Cayvie I - Josh I - Keitalia I - SatyrEyes I - Metadynasty I - Cayvie II - Brendan I - Kevan IV - Knightking I - Chronos Phaenon I - TrumanCapote I - Knightking II - Quazie I - Simon I - AngryGrasshopper I - Rodney I - Aaron I - Josh II - Metadynasty II - Chronos Phaenon II - Excalabur I - Excalabur II - 75th Trombone I - Elias IX I - Metadynasty III - Angry Grasshopper II - Hix I - Thelonious I - Elias IX II - Rodney II - Clucky I - Doremi I - Chronos Phaenon III - Amnistar I - Clucky II - Amnistar II - Bucky I - Clucky III - Josh III - Kevan V - Hix II - Spikebrennan I - Jack I - Purplebeard I - Rodlen I - Yoda I - Amnistar III - Darknight I - Bucky II - Yoda II - Metadynasty IV - Arthexis I - Amnistar IV - Devenger I - Ais523 I - Ienpw III I - Qwazukee I - Klisz I - Metadynasty V - Bucky III - Wakukee I - Kevan VI - Ais523 II - Josh IV - Purplebeard II - Ais523 III - Ienpw III II - Klisz II - Lilomar I - Coppro I - Ais523 IV - Kevan VII - Brendan II - Alecto I - Josh V - Clucky IV - Purplebeard III - Kevan VIII - Ais523 V - Purplebeard IV - Yoda III - Bucky IV - Kevan IX - Bateleur I - Metadynasty VI - Coppro II - Ais523 VI - Cpt Koen I - Southpointingchariot I - Josh VI - Scshunt III - Quirck I - Clucky V - Bucky V - Kevan X - Josh VII - Kevan XI - Scshunt IV - RaichuKFM I - Larrytheturtle I - Skju I - Metadynasty VII - Purplebeard V - Spitemaster I - Josh VIII - RaichuKFM II - The Alien I - Benzene I - RaichuKFM III - Purplebeard VI - Kevan XII - Ayesdeeef I - Bucky VI - Kevan XIII - Josh IX - Mideg I - Kevan XIV - Brendan III - Kevan XV - Tantusar I - Josh X - Kevan XVI - Thrawn I - Brendan IV - Kevan XVII - Moonroof I - RaichuKFM IV - Larrytheturtle II - Brendan V - Kevan XVIII - Brendan VI - RaichuKFM V - Kevan XIX - Brendan VII - Kevan XX - Viv I - Pokes I - Sphinx I - Madrid I - Pokes II - Madrid II - Metadynasty VIII - Axemabaro I - Diabecko I - Kevan XXI - Diabecko & Card I - Kevan XXII - Derrick I - Card I - Madrid III - Card II - Kevan XXIII - Pokes III - Kevan XXIV - Trigon I - Derrick II - Kevan XXV - Derrick III - Farsight I - TyGuy6 I - Pokes IV - Madrid IV - TyGuy6 II - Kevan XXVI - The Duke of Waltham I - Josh XI - Clucky VI - Naught I - Metadynasty IX - Kevan XXVII - Josh XII - Clucky VII - Josh XIII - Bucky VII - Josh XIV - Kevan XXVIII - Lemonfanta I - Clucky VIII - Josh XV - Misty I - ais523 VII - Josh XVI - Kevan XXIX - Trapdoorspyder I - Metadynasty X - Brendan VIII - Brendan IX - Zack I - Misty II - Josh XVII - MadisonSilver I - Josh XVIII - Kevan XXX - Lendunistus I - Josh XIX - SingularByte I - Trapdoorspyder II - Bucky XIII - JonathanDark I - Trapdoorspyder III - Habanero I - JonathanDark II - Misty III - Metadynasty XI - Josh XX - Lemon II - Kevan XXXI - Josh XXI - Clucky IX - Vovix I - JonathanDark III - Zack II - JonathanDark IV - Josh XXII - Kevan XXXII - JonathanDark V - Darknight II - Clucky X - Lukas I