Difference between revisions of "The Ninth Dynasty of ais523"
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− | '''9 March 2025''' | + | '''9 March 2025 - 27 March 2025''' |
==Ascension Address== | ==Ascension Address== | ||
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==Players== | ==Players== | ||
The following players were active in the early game: ais523, Bunana, Desertfrog, Habanero, JonathanDark, Josh, Raven1207, Snisbo | The following players were active in the early game: ais523, Bunana, Desertfrog, Habanero, JonathanDark, Josh, Raven1207, Snisbo | ||
+ | |||
+ | The following players were active at the end of the game: ais523, Darknight, JonathanDark, Josh, Raven1207 | ||
==Gameplay summary== | ==Gameplay summary== | ||
− | + | Seekers attempted to go through Life Stages, picking Vocations and Jobs, and earning Resources through performing Be Productive. The goal was to reach the Target for each Resource type. | |
==Final Ruleset== | ==Final Ruleset== | ||
Line 48: | Line 50: | ||
==Posts of Interest== | ==Posts of Interest== | ||
+ | * [https://blognomic.com/archive/life_targets Life Targets] | ||
+ | * [https://blognomic.com/archive/a_lifes_ambition A Life's Ambition] | ||
+ | * [https://blognomic.com/archive/the_wheel_of_time1 The Wheel of Time] | ||
+ | * [https://blognomic.com/archive/the_road_less_traveled The Road Less Traveled] | ||
+ | * [https://blognomic.com/archive/opportunity Opportunity] | ||
+ | * [https://blognomic.com/archive/an_offer_you_cant_refuse An Offer You Can't Refuse] | ||
+ | * [https://blognomic.com/archive/doing_stuff_to_get_things Doing Stuff to Get Things] | ||
+ | * [https://blognomic.com/archive/mainstream_media Mainstream Media] | ||
+ | * [https://blognomic.com/archive/stonks Stonks] | ||
+ | |||
+ | ===Non-Dynastic Proposals=== | ||
+ | |||
+ | * [https://blognomic.com/archive/tinkerers Tinkerers] | ||
==Ascension== | ==Ascension== | ||
+ | After the gameplay stalled, players began dropping, until the dynasty reached Dormancy with just Josh, JonathanDark and Raven1207 present. Darknight joined the game to "help things along" and get the game out of Dormancy. | ||
+ | |||
+ | Josh proposed [https://blognomic.com/archive/here_comes_a_candle_to_light_you_to_bed a simple 50-50 chop] between himself and JonathanDark, cutting out Raven1207. This was accepted with both Raven1207 and Darknight supporting it, and JonathanDark enacted it, selecting Josh with a coin flip. Josh [https://blognomic.com/archive/a_walking_shake_a_poor_player declared victory], although Zack then observed on Discord that the chop proposal had been illegally enacted out of order. | ||
+ | |||
+ | The DoV was voted through, with JonathanDark supporting it. | ||
==Commentary== | ==Commentary== | ||
+ | https://blognomic.com/archive/reflecting_on_life | ||
{{dynastic Histories}} | {{dynastic Histories}} |
Latest revision as of 17:42, 31 March 2025
9 March 2025 - 27 March 2025
Contents
Ascension Address
Plenty of people have sought the meaning of life. One way to look at the problem is – if life were a leaderboard, then who would be on top? It’s hard to compare success. Some people want to become rich, others to become famous, others to become knowledgeable, some to make their mark on the world.
But if you want to keep score, you need a way to pick a single winner. If you have a group of people, they will naturally all claim that it’s their own achievements that are most important. And to be acknowledged as the best? Just make sure you move the goalposts in the right direction.
Of course, everyone else will be trying to move them too.
Change Meeple to Seeker and Monarchple to Custodian. Do not keep any dynastic rules. Retain the Building Blocks “Precondition Unidling” and “Edit Window”, but remove “Reinitialisation”. Change the gamestate tracking page to “Life Goal Progress”.
Imperial style (unofficial, because an “official” imperial style has to be in terms of the Imperial Styles page):
I don’t want to constrain myself in terms of what proposals I make this dynasty – I’ll likely be doing a combination of trying to improve the game design, keeping the dynasty tidy, and injecting new ideas. However, note that unlike many of my dynasties, I don’t have a firm idea of where this one is going, so I’ll be looking forward to seeing where the rest of you take it.
For player protection, I will attempt to protect players with FOR/AGAINST votes but will not attempt to protect with my veto. (I may deploy the veto for other reasons, most likely trying to prevent rules breakage.)
I don’t want to have to dedicate too much time to imperial duties; I may volunteer for some that I find interesting, but am not in the mood for handling complex update actions (which means that we should probably try to avoid those).
My attitude to scams this dynasty is Averse to wording scams (or to unbalanced mechanics hidden using overly complicated wording) but Neutral to mechanics that are unbalanced/exploitable in ways other than their wording.
If I notice what I think is an error in the gamestate, I will probably make a blog post about it rather than trying to correct the tracking page directly (largely because there are often disputes about whether something actually is or isn’t an error, and because making a correction CFJ before determining what actually went wrong often ends up causing further trouble).
I will try to be a little more Methodical than usual (but probably not fully Methodical).
I do not want to make this into a fully Solitaire game, but I also don’t want easy/direct trading mechanics to exist, i.e. any cooperative mechanics should be primarily based around trading actions rather than trading resources, and should aim for a balance where two cooperaing players are less than twice as effective as a single solo player.
Players
The following players were active in the early game: ais523, Bunana, Desertfrog, Habanero, JonathanDark, Josh, Raven1207, Snisbo
The following players were active at the end of the game: ais523, Darknight, JonathanDark, Josh, Raven1207
Gameplay summary
Seekers attempted to go through Life Stages, picking Vocations and Jobs, and earning Resources through performing Be Productive. The goal was to reach the Target for each Resource type.
Final Ruleset
Gamestate
Posts of Interest
- Life Targets
- A Life's Ambition
- The Wheel of Time
- The Road Less Traveled
- Opportunity
- An Offer You Can't Refuse
- Doing Stuff to Get Things
- Mainstream Media
- Stonks
Non-Dynastic Proposals
Ascension
After the gameplay stalled, players began dropping, until the dynasty reached Dormancy with just Josh, JonathanDark and Raven1207 present. Darknight joined the game to "help things along" and get the game out of Dormancy.
Josh proposed a simple 50-50 chop between himself and JonathanDark, cutting out Raven1207. This was accepted with both Raven1207 and Darknight supporting it, and JonathanDark enacted it, selecting Josh with a coin flip. Josh declared victory, although Zack then observed on Discord that the chop proposal had been illegally enacted out of order.
The DoV was voted through, with JonathanDark supporting it.
Commentary
https://blognomic.com/archive/reflecting_on_life