Difference between revisions of "The Second Dynasty of Jumble"
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(→Posts of Interest: bulletpointed!) |
(→Posts of Interest: I wonder if this edit will be a conflict too.) |
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* [https://blognomic.com/archive/collabs Collabs] disabled No Collaborations, due to general unpopularity | * [https://blognomic.com/archive/collabs Collabs] disabled No Collaborations, due to general unpopularity | ||
* [https://blognomic.com/archive/back_to_basics Back to Basics] defined the rules of Tic-Tac-Toe, but not how to start a game of one | * [https://blognomic.com/archive/back_to_basics Back to Basics] defined the rules of Tic-Tac-Toe, but not how to start a game of one | ||
+ | * [https://blognomic.com/archive/draught_bored Draught Bored] established a simple score-keeping system, initially called Points | ||
+ | * [https://blognomic.com/archive/lets_tic_tac_go Let's Tic-Tac-Go] and [https://blognomic.com/archive/triple_threat Triple Threat] amounted to an omnibus allowing for multiplayer games of something resembling tic-tac-toe on an NxN grid, though there was still no mechanism to actually start such a game | ||
+ | * [https://blognomic.com/archive/tic_tac_town Tic Tac Town], voted through over the Board Historian's objection, contained the seeds of a [https://wiki.blognomic.com/index.php?title=The_First_Dynasty_of_Tantusar#Posts_of_Interest classic Josh scam], allowing for players to perform a defined action "without any further preconditions" in a Building that was established on the game board by spending 1 Deed (renamed from Point) | ||
+ | * [https://blognomic.com/archive/rounders_1998 Rounders (1998)] finally kicked off the first official round of tic-tac-toe | ||
+ | * [https://blognomic.com/archive/tic_tac_triumph Tic Tac Triumph] provided the final piece for the victory scam, by defining an atomic action which included "achieve victory in the second Dynasty of Jumble" as a step, performable only under certain conditions--which could be ignored via Building | ||
=== Non-Dynastic proposals === | === Non-Dynastic proposals === | ||
* [https://blognomic.com/archive/malign_intimations Malign Intimations] disallowed the Malign Emperors + No Collaboration special case rules combo | * [https://blognomic.com/archive/malign_intimations Malign Intimations] disallowed the Malign Emperors + No Collaboration special case rules combo |
Revision as of 21:15, 24 February 2022
11 February -
Contents
Ascension Address
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Turn 1
X - 0O - 0
Up Next: X
Repeal all Dynastic rules. Change the synonym for Emperor to Board Historian. Set the Dynastic Tracking page to “The Game Board”. Disable Dynastic Distance. Enable No Collaborations.
Players
At the start of the dynasty, these players were active: {ATMunn, Brendan, Clucky, Darknight, Josh, Jumble, lendunistus, Raven1207, SupernovaStarbright, TABBAT, TyGuy6, Zack}
And at the end:
Final Ruleset
Gamestate
Posts of Interest
- (This list of significant dynastic events is currently incomplete.)
Dynastic proposals
- Break Room renamed the Employee synonym to Player, after the Board Historian incorrectly believed they couldn’t do it with the AA
- Grid Locked defined a grid which could hold arbitrary strings in cells
- @ to %3, Checkmate let players choose a Symbol from a restricted list of Unicode characters
- Collabs disabled No Collaborations, due to general unpopularity
- Back to Basics defined the rules of Tic-Tac-Toe, but not how to start a game of one
- Draught Bored established a simple score-keeping system, initially called Points
- Let's Tic-Tac-Go and Triple Threat amounted to an omnibus allowing for multiplayer games of something resembling tic-tac-toe on an NxN grid, though there was still no mechanism to actually start such a game
- Tic Tac Town, voted through over the Board Historian's objection, contained the seeds of a classic Josh scam, allowing for players to perform a defined action "without any further preconditions" in a Building that was established on the game board by spending 1 Deed (renamed from Point)
- Rounders (1998) finally kicked off the first official round of tic-tac-toe
- Tic Tac Triumph provided the final piece for the victory scam, by defining an atomic action which included "achieve victory in the second Dynasty of Jumble" as a step, performable only under certain conditions--which could be ignored via Building
Non-Dynastic proposals
- Malign Intimations disallowed the Malign Emperors + No Collaboration special case rules combo