Difference between revisions of "The First Dynasty of Kevan"
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==Posts of Interest== | ==Posts of Interest== | ||
− | [http://blognomic | + | [http://blogspot.blognomic.com/2003_08_10_blognomic_archive.html#106077156754294692 Career Options] (Kevan, 8/13/03). Changes in terminology are all well and good, but this was the rule that really got the new dynasty rolling. On the surface, it created an air of freedom; citizens were allowed to choose what sort of life they wanted to lead. However, in that final clause, Kevan cleverly laid the foundation for the possibility of an oppressive government that could deny its citizens their requests. |
− | [http://blognomic | + | [http://blogspot.blognomic.com/2003_08_10_blognomic_archive.html#106078840596278862 Location Location Location] (Kevan, 8/13/03). Another alteration of the game structure, this rule created locations, which were specific places where citizens could be. |
− | [http://blognomic | + | [http://blogspot.blognomic.com/2003_08_10_blognomic_archive.html#106089658465203296 The Proletariat Clause] (Mat, 8/14/03). This proposal made career branches other than Government actually mean something, and also made the Factory useful. |
− | [http://blognomic | + | [http://blogspot.blognomic.com/2003_08_17_blognomic_archive.html#106119914252439204 The Sun Never Shines on CCTV] (Kevan, 8/18/03). This allegedly trivial thing managed to sneak its way into both thoughtcrimes and war. Insidious little bugger. |
− | [http://blognomic | + | [http://blogspot.blognomic.com/2003_08_17_blognomic_archive.html#106120978174184418 Thoughtcrime] (Kevan, 8/18/03). Increased the government's power and the players' scrutiny over each other's blogs. Increased the sense of paranoia to an exciting level. |
− | [http://blognomic | + | [http://blogspot.blognomic.com/2003_08_17_blognomic_archive.html#106125837820163064 Coup d'Etat] (Squirrel, 8/18/03). The first victory condition. These almost always are important, as they give the players something to work toward and focus on. If Dynasties of BlogNomic could be divided into Opening, Midgame, and Endgame, I'd argue that the Midgame begins with the first victory condition. |
− | [http://blognomic | + | [http://blogspot.blognomic.com/2003_08_17_blognomic_archive.html#106132232303961428 Mongering] (Ben, 8/19/03). This proposal made it possible for BlogNomic to declare war on other nomics, which happened [http://blogspot.blognomic.com/2003_08_31_blognomic_archive.html#106263673061990123 later on] in the Dynasty. |
− | [http://blognomic | + | [http://blogspot.blognomic.com/2003_08_24_blognomic_archive.html#106185300981705761 Winds of War] (Royce, 8/25/03). Increased the focus on war. This proposal outlined the actual methods by which BlogNomic could declare and carry out war. |
− | [http://blognomic | + | [http://blogspot.blognomic.com/2003_08_24_blognomic_archive.html#106190325135685521 Energy Drink] (Cayvie, 8/26/03). The menu at the Chestnut Tree Cafe had been a project of Cayvie's throughout his presence in this Dynasty, but this was the first time anything on the menu actually got bought in large quantities. For a small price of 10 credits, this increased the number of non-trivial proposals a player could make to three. |
− | [http://blognomic | + | [http://blogspot.blognomic.com/2003_08_24_blognomic_archive.html#106190503370183635 Time Out Revision] (Cayvie, 8/26/03). To my knowledge, this has been the longest-lasting amendment from this Dynasty. This proposal made it possible for government citizens to decide the fate of a proposal even if quorum had not been reached, provided the proposal had been sitting for 48 hours. |
− | [http://blognomic | + | [http://blogspot.blognomic.com/2003_08_24_blognomic_archive.html#106225886969626128 Turnover] (Aaron, 8/30/03). This made it possible for the citizens to overturn an Imperial Veto. This rule became crucial when it was carried over into the First Dynasty of Anthony, as the legendary Mad King Anthony began vetoing everything in sight. |
− | [http://blognomic | + | [http://blogspot.blognomic.com/2003_08_31_blognomic_archive.html#106249902260691987 Sub-Branches] (Kevan, 9/2/03). This proposal created varying levels within the different career branches. This got quite complicated later, with applications for promotion and whatnot. |
− | [http://blognomic | + | [http://blogspot.blognomic.com/2003_08_31_blognomic_archive.html#106263673061990123 Declaration of War: LiveJournal Nomic] (Royce, 9/3/03). As Royce stated in the proposal, "To arms! To arms!" The war eventually proved rather fruitless, but it was a neat experiment. |
− | [http://blognomic | + | [http://blogspot.blognomic.com/2003_08_31_blognomic_archive.html#106277027925884369 Trade Workshop] (est, 9/5/03). This ingenious proposal created the idea of classes that different citizens could take to advance in their fields. This was a very popular thing to do in the later stages of this Dynasty. |
− | [http://blognomic | + | [http://blogspot.blognomic.com/2003_08_31_blognomic_archive.html#106290382193482273 Workers of All Lands, Unite! ... again] (Aaron, 9/6/03). Not only did this create the Labour Union, but it also provided a second victory condition (the Labour Union Leader's credits exceeding the total of the Government's credits). This was the victory condition used by [http://blogspot.blognomic.com/2003_08_31_blognomic_archive.html#106358457068830480 Anthony] to ascend. |
==Ascension== | ==Ascension== | ||
− | By overwhelming other government officials with his insurmountable wealth, [http://blognomic | + | By overwhelming other government officials with his insurmountable wealth, [http://blogspot.blognomic.com/2003_08_31_blognomic_archive.html#106358457068830480 Anthony takes power] and becomes Emperor. |
:"It seems my credit count as Labor Union Leader has now exceeded that of all Government officials." | :"It seems my credit count as Labor Union Leader has now exceeded that of all Government officials." |
Latest revision as of 18:17, 5 July 2019
August 12, 2003 - September 14, 2003
Contents
Ascension Address
- Attention Citizens!
- Your new Imperial government is in the process of installing itself. Proclamations of rule repealing will be made over the course of the next few days. Please stay in your homes while the Empire is slowly repainted in the colours of the new Dynasty, and take no notice of the black security cameras going up on street corners.
- Ignore the rumours of the quarantine zones and government cull squads - please go about livestock trading as normal. You will remain informed. Thank you for your attention.
This Dynasty lifted many of its themes and references from George Orwell's novel 1984.
Players
Anthony, Aaron, Ben, Bottle, Cayvie, est, Gillian, Kevan, Mat, Renee, Royce, Shalin, Sheeley, Squirrel
Final Ruleset
Posts of Interest
Career Options (Kevan, 8/13/03). Changes in terminology are all well and good, but this was the rule that really got the new dynasty rolling. On the surface, it created an air of freedom; citizens were allowed to choose what sort of life they wanted to lead. However, in that final clause, Kevan cleverly laid the foundation for the possibility of an oppressive government that could deny its citizens their requests.
Location Location Location (Kevan, 8/13/03). Another alteration of the game structure, this rule created locations, which were specific places where citizens could be.
The Proletariat Clause (Mat, 8/14/03). This proposal made career branches other than Government actually mean something, and also made the Factory useful.
The Sun Never Shines on CCTV (Kevan, 8/18/03). This allegedly trivial thing managed to sneak its way into both thoughtcrimes and war. Insidious little bugger.
Thoughtcrime (Kevan, 8/18/03). Increased the government's power and the players' scrutiny over each other's blogs. Increased the sense of paranoia to an exciting level.
Coup d'Etat (Squirrel, 8/18/03). The first victory condition. These almost always are important, as they give the players something to work toward and focus on. If Dynasties of BlogNomic could be divided into Opening, Midgame, and Endgame, I'd argue that the Midgame begins with the first victory condition.
Mongering (Ben, 8/19/03). This proposal made it possible for BlogNomic to declare war on other nomics, which happened later on in the Dynasty.
Winds of War (Royce, 8/25/03). Increased the focus on war. This proposal outlined the actual methods by which BlogNomic could declare and carry out war.
Energy Drink (Cayvie, 8/26/03). The menu at the Chestnut Tree Cafe had been a project of Cayvie's throughout his presence in this Dynasty, but this was the first time anything on the menu actually got bought in large quantities. For a small price of 10 credits, this increased the number of non-trivial proposals a player could make to three.
Time Out Revision (Cayvie, 8/26/03). To my knowledge, this has been the longest-lasting amendment from this Dynasty. This proposal made it possible for government citizens to decide the fate of a proposal even if quorum had not been reached, provided the proposal had been sitting for 48 hours.
Turnover (Aaron, 8/30/03). This made it possible for the citizens to overturn an Imperial Veto. This rule became crucial when it was carried over into the First Dynasty of Anthony, as the legendary Mad King Anthony began vetoing everything in sight.
Sub-Branches (Kevan, 9/2/03). This proposal created varying levels within the different career branches. This got quite complicated later, with applications for promotion and whatnot.
Declaration of War: LiveJournal Nomic (Royce, 9/3/03). As Royce stated in the proposal, "To arms! To arms!" The war eventually proved rather fruitless, but it was a neat experiment.
Trade Workshop (est, 9/5/03). This ingenious proposal created the idea of classes that different citizens could take to advance in their fields. This was a very popular thing to do in the later stages of this Dynasty.
Workers of All Lands, Unite! ... again (Aaron, 9/6/03). Not only did this create the Labour Union, but it also provided a second victory condition (the Labour Union Leader's credits exceeding the total of the Government's credits). This was the victory condition used by Anthony to ascend.
Ascension
By overwhelming other government officials with his insurmountable wealth, Anthony takes power and becomes Emperor.
- "It seems my credit count as Labor Union Leader has now exceeded that of all Government officials."
Commentary
Credits
History submitted by Cayvie.