The Seventh Dynasty of Josh
November 11, 2012 - December 14, 2012
It’s tough now, our line of work. Too many guns. Too many computers. Too many yahoos.
But there’s still a place for craftsmanship, right? And that’s what I need. Craftsmanship.
Because I’m coming out of retirement for one last job, and if I’m going to pull off the biggest heist in history then I’ll need the best. I’ve been away for a while. I know this, and the market’s changed a lot since my day. But you - I hear you’re amongst the best, the crème de la crème.
So, okay; I’ll give you a shot. You’ve got a chance to convince me that you deserve a spot in my team. If not then we both walk away, and perhaps I find someone better. But if so… We could both end up very rich, very rich indeed.
Let’s see what you got, kid.
Players
Final Ruleset
Posts of Interest
- (This list of significant dynastic events is currently incomplete.)
- Josh's 7 - defined a six-person team (Security, Muscle, Explosives, Con Artist, Acrobat, Getaway Driver) whose roles would become filled by the players.
- Lock-Up, Stock Up and Two Smoking Barrel-Ups - gave each Crook their own two-berth Garage to store things, including Cars.
- Grand Theft Auto - let players steal new Cars.
- Honour Amongst Thieves - gave each Garage a Key, of which copies could be cut.
- Lawyers, Guns and Money - introduced Cash and car parts which could be bought with it.
- Illegal Street Racing - introduced a deadline victory mission by which the Crook with the best car on the 13th of December could claim victory.
Ascension
Kevan had the best car on the 13th of December, and achieved victory.
Post mortem
The dynasty was followed by some discussion of its mechanics, including whether "dungeon-mastering" had been a problem.