The First Dynasty of Chronos Phaenon
November 6, 2004 - November 29, 2004
Contents
Ascension Address
Fellow Lords, after crushing Entropy, we may now settle for the pacifying of our Realm. Though I'll retain the title of High Lord, we will not be called Warlords any more, but Lords, as we rightfully and peacefully rule over our lands.
The War process has damaged all our Reputations, and as part of this Peace Treaty we shall agree to once again normalize our Confidence in each other.
Furthermore, as peaceful persons, we shall no more call our meetings Alliances, but Parties, and the ones who lead those Parties shall be called Speakers.
Finally, I call upon all of you to become more acquainted to the people of our lands, for I'm intended to lead us into a Democratic State.
This Dynasty followed a theme of Parliamentary Politics. ChronosPhaenon? kept the title of the High Lord and the other players were Lords, organized into various Parties.
Players
Final Ruleset
- (This dynasty's ruleset has yet to be recovered.)
- Ruleset 20 (incomplete, not the final ruleset)
Proposals of Interest
- (This list of significant dynastic events is currently incomplete.)
- Heat Death - caused proposal failure to decrease the support of its proposer's Party
- Anarchy in the Ukraine (Kevan 11/28/2004) - This created two Victory Conditions based on the Support ratings of the Parties. TrumanCapote used the low support condition ("If public support for all Parties ever totals less than 30%, then any Lord may declare the outbreak of Revolution; all Rules except the Core Ruleset, the Glossary and this Rule are repealed. During a Revolution, any Lord may declare Victory.") to cause the population to riot and then declare himself Emperor.
Ascension
TrumanCapote sabotaged the support rating of the Prosperity Party, of which he was the newest member, by spamming and self-failing 15 proposals in rapid succession. This triggered the Anarchy victory condition and was able to make a Declaration of Victory before anyone was the wiser.
Commentary
The voting rules were altered in this dynasty so that Lords had differently weighted votes, which could be bought up using Confidence. This changed the usual egalitarian "1 player, 1 vote" system, but it did not lead to the runaway effect that I expected. There were limits imposed by the party system: a single Lord could not hold much more voting power than the other party members. So the play felt similar to the Warlord dynasty which preceeded it.