The Second Dynasty of Darknight

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26 July 2024 -

Ascension Address

[Quite a Fish Tale]

"Well that was a fun little story to pass the drive." I chuckled as we pulled up to the dock for this years Blackwater Bay deep sea fishing contest. "I wonder what the prize will be this year?" My thoughts were interrupted by the blare of a mic as the head judge began his welcome "Welcome all to the 83th annual Blackwater Bay fishing contest. The rules this year are a bit different. You have until sundown to.. HAIL THŔ̸̐Ő̸̾M̵͠..... where we will then declare a winner who will win the coveted.... THRALL. Good luck everyone! glory to THŔ̸̐Ő̸̾M̵͠.

Repeal all dynastic rules.

Set the synonym for Player to "Fishing Contestant" and the synonym for Emperor to "Elder Judge"

Imperial Styles: Gardener, Preservationist, Powerhouse, Scam-mundane, Servile, Methodical

Players

The following players were active at the beginning of this Dynasty: ChaosGoblin, Clucky, Darknight, djf1107, GloopyGhost, JonathanDark

The following players were active at the end of this Dynasty: Clucky, Darknight, Desertfrog, JonathanDark, Lukas

Gameplay summary

The Elder Judge defines a Fish Function which contains some secret string-matching criteria and also secretly determines The Big One, which is a string that matches the Fish Function. Fishing contestants move on a grid representing a body of water, including a Shore and an Ocean, collecting Catches which allows them to submit strings to the Elder Judge to see if those strings match the Fish Function. Successful guesses gain Doubloons, which can be used for other actions. If a Fishing Contestant guesses The Big One, they receive an incrementally-increasing amount of Trophies, and the Fish Function and The Big One are reset to new values. The Fishing Contestant who gets to 10 Trophies first achieves victory.

Final Ruleset

Gamestate

Blackwater Bay

Posts of Interest

  • What is a fish? - Added the Fish Function and Fish Identification to submit guesses against the Fish Function
  • Catch then identify - Added Catches as the way to determine how many guesses a Fishing Contestant may submit
  • Out to sea - Created The Sea Chart grid for Fishing Contestants to move around in
  • VFA - Created Energy and the Virtual Fishing Action to limit how often Fishing Contestants can take actions
  • Land Ho - Added the Shore, Ocean, and Basalt Obelisks landmarks to The Sea Chart
  • Hybridisation - Added Disturbances and defined how many Catches are received depending on what Cell a Fishing Contestant occupies
  • The Big One - Added The Big One as a secret string that can be matched during Fish Identification
  • At the Waters of Madness - Added Madness as a consequence of certain actions or events
  • The Beast of Blackwater Bay - Added a Beast that moves around the grid and Bellows to increase Madness to anyone near it
  • Double Up - Added Doubloons and a purpose for spending them
  • We're All Mad Here - Added a way to remove Madness through Meditation
  • Loaded Up - Added Speed to control how many Cells a Fishing Contestant can move at once, based on how many Catches they have
  • Trophies - Added Trophies as a resource that could define a wincon
  • What's a Fishing Competition Without a Bit of Cult Magic - Added a use for the Basalt Obelisks to provide benefits at the cost of Doubloons and/or Madness
  • Shipyard - Added Upgrades as a way to purchase enhancements with Doubloons
  • Season Ender - Added the wincon to be based on Trophies
  • Moving Things Along - Added the Last Catch to prevent the dynasty from stalling due to everyone waiting to make a move
  • A Slow Descent into Madness - Added Diving for Treasure as a set of "side quest" actions that don't cost Energy and have either good or bad outcomes, to give players something to do while waiting to have enough Energy to perform Fishing Actions


(This list of significant dynastic events is currently incomplete.)

Non-dynastic Proposals

  • Anyone Can Help with the Chores - Allows players to complete the Ascension process if the Emperor only posts the AA but does none of the other steps
  • Building Back the Blocks - Fixing an issue where copying the Building Blocks rules back to the ruleset was still required at the time of posting the AA, instead of the desired effect of performing it with the Dynastic Reset action

Ascension

Commentary

Dynastic Histories

Round One - Myke I - Lyndse I - Myke II - Kevan I - Anthony I - Est I - Kevan II - Damanor I - Kevan III - Cayvie I - Josh I - Keitalia I - SatyrEyes I - Metadynasty I - Cayvie II - Brendan I - Kevan IV - Knightking I - Chronos Phaenon I - TrumanCapote I - Knightking II - Quazie I - Simon I - AngryGrasshopper I - Rodney I - Aaron I - Josh II - Metadynasty II - Chronos Phaenon II - Excalabur I - Excalabur II - 75th Trombone I - Elias IX I - Metadynasty III - Angry Grasshopper II - Hix I - Thelonious I - Elias IX II - Rodney II - Clucky I - Doremi I - Chronos Phaenon III - Amnistar I - Clucky II - Amnistar II - Bucky I - Clucky III - Josh III - Kevan V - Hix II - Spikebrennan I - Jack I - Purplebeard I - Rodlen I - Yoda I - Amnistar III - Darknight I - Bucky II - Yoda II - Metadynasty IV - Arthexis I - Amnistar IV - Devenger I - Ais523 I - Ienpw III I - Qwazukee I - Klisz I - Metadynasty V - Bucky III - Wakukee I - Kevan VI - Ais523 II - Josh IV - Purplebeard II - Ais523 III - Ienpw III II - Klisz II - Lilomar I - Coppro I - Ais523 IV - Kevan VII - Brendan II - Alecto I - Josh V - Clucky IV - Purplebeard III - Kevan VIII - Ais523 V - Purplebeard IV - Yoda III - Bucky IV - Kevan IX - Bateleur I - Metadynasty VI - Coppro II - Ais523 VI - Cpt Koen I - Southpointingchariot I - Josh VI - Scshunt III - Quirck I - Clucky V - Bucky V - Kevan X - Josh VII - Kevan XI - Scshunt IV - RaichuKFM I - Larrytheturtle I - Skju I - Metadynasty VII - Purplebeard V - Spitemaster I - Josh VIII - RaichuKFM II - The Alien I - Benzene I - RaichuKFM III - Purplebeard VI - Kevan XII - Ayesdeeef I - Bucky VI - Kevan XIII - Josh IX - Mideg I - Kevan XIV - Brendan III - Kevan XV - Tantusar I - Josh X - Kevan XVI - Thrawn I - Brendan IV - Kevan XVII - Moonroof I - RaichuKFM IV - Larrytheturtle II - Brendan V - Kevan XVIII - Brendan VI - RaichuKFM V - Kevan XIX - Brendan VII - Kevan XX - Viv I - Pokes I - Sphinx I - Madrid I - Pokes II - Madrid II - Metadynasty VIII - Axemabaro I - Diabecko I - Kevan XXI - Diabecko & Card I - Kevan XXII - Derrick I - Card I - Madrid III - Card II - Kevan XXIII - Pokes III - Kevan XXIV - Trigon I - Derrick II - Kevan XXV - Derrick III - Farsight I - TyGuy6 I - Pokes IV - Madrid IV - TyGuy6 II - Kevan XXVI - The Duke of Waltham I - Josh XI - Clucky VI - Naught I - Metadynasty IX - Kevan XXVII - Josh XII - Clucky VII - Josh XIII - Bucky VII - Josh XIV - Kevan XXVIII - Lemonfanta I - Clucky VIII - Josh XV - Misty I - ais523 VII - Josh XVI - Kevan XXIX - Trapdoorspyder I - Metadynasty X - Brendan VIII - Brendan IX - Zack I - Misty II - Josh XVII - MadisonSilver I - Josh XVIII - Kevan XXX - Lendunistus I - Josh XIX - SingularByte I - Trapdoorspyder II - Bucky XIII - JonathanDark I - Trapdoorspyder III - Habanero I - JonathanDark II - Misty III - Metadynasty XI - Josh XX - Lemon II - Kevan XXXI - Josh XXI - Clucky IX - Vovix I - JonathanDark III - Zack II - JonathanDark IV - Josh XXII - Kevan XXXII - JonathanDark V - Darknight II - Clucky X - Lukas I - Desertfrog I