Difference between revisions of "The First Dynasty of RaichuKFM"
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== Players == | == Players == | ||
+ | (Incomplete?) The following players were active during this Dynasty: RaichuKFM, Larrytheturtle, Purplebeard, kikar, MurphEngineer, Murphy, Skju, nqeron, quirck, Kevan, scshunt, Spitemaster, Josh, omd, Hugbeam, Klisz, Henri | ||
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+ | == Posts of Interest == | ||
+ | [http://blognomic.com/archive/the_final_frontier2 The Final Frontier]: Created the Galaxy Map, a large graph of locations, chock full of science fiction references. | ||
+ | |||
+ | [http://blognomic.com/archive/spectroscopy Spectroscopy]: Introduced diversity to the Galaxy Map, by assigning each sector a Spectral Type, determined by a COLOR roll in the GDNT upon moving to an unexplored Sector. | ||
+ | |||
+ | [http://blognomic.com/archive/spaceships_with_ship_space_ship_spaceships_through_space Spaceships With Ship Space Ship Spaceships Through Space]: Fleshed out the starting mechanic of Ship Classes into a functioning difference, and introduced Specifications (Specs), one of the main mechanics of the Dynasty. | ||
+ | |||
+ | [http://blognomic.com/archive/resources Resources]: Introduced Resources, the other main mechanic of the Dynasty, tying it into Spectroscopy. | ||
+ | |||
+ | [http://blognomic.com/archive/a_nobler_trade A Nobler Trade]: Introduced intra-Captain conflict, via rolling dice, the size of which are determined by the Captains' Firepower. | ||
+ | |||
+ | [http://blognomic.com/archive/a_fleeting_interest A Fleeting Interest]: Introduced Commanders, gameplay entities that were treated as Captains for most Dynastic rules, and could be hired via expending Resources. | ||
+ | |||
+ | [http://blognomic.com/archive/might_as_well_actually_do_this1 Might as well actually do this]: Introduced the Dark Matter Concentration (DMC), a number effected by various things, largely related to Spectroscopy. | ||
+ | |||
+ | [http://blognomic.com/archive/let_there_be_light Let There Be Light]: Established a victory condition, if a Captain (or Commander under their control) reduced the DMC to zero. | ||
== Ascension == | == Ascension == | ||
− | + | LarryTheTurtle [http://blognomic.com/archive/the_one_to_rule_them_all/ reduced the DMC to zero and achieved victory.] While Captains could not grant Collection Clearance to any Commander they controlled, that restriction did not apply to Commanders, which Larry abused to set the DMC to zero, by having a Commander grant Collection Clearance to another of his Commanders. | |
− | LarryTheTurtle [http://blognomic.com/archive/the_one_to_rule_them_all/ reduced the DMC to zero and achieved victory]. | ||
== Final Ruleset == | == Final Ruleset == | ||
[[Ruleset 109]] | [[Ruleset 109]] | ||
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{{Dynastic Histories}} | {{Dynastic Histories}} |
Latest revision as of 18:58, 8 August 2016
February 27, 2013 - April 1, 2013
Contents
Ascension Address: Divided Space
It has been a troubling past year for the entire local interstellar community. Barely a month in, the previous dominant power collapsed, and tensions finally snapped. A massive power struggle ensued, and while no nations were fully conquered, it left their resources depleted and all boundaries disputed. It eventually ended when the previous power was reformed, although now lacking much of its bite. With the end being as relatively sudden as it was, further stability is uncertain. Another effect of the struggle was an increase in military power, especially the number of available ships. And with these new ships came new captains, namely, you all. Hopefully, you will all live up to your new positions.
Rename “Honourable Member” to “Captain” and “Speaker” to “Potentate”.
Players
(Incomplete?) The following players were active during this Dynasty: RaichuKFM, Larrytheturtle, Purplebeard, kikar, MurphEngineer, Murphy, Skju, nqeron, quirck, Kevan, scshunt, Spitemaster, Josh, omd, Hugbeam, Klisz, Henri
Posts of Interest
The Final Frontier: Created the Galaxy Map, a large graph of locations, chock full of science fiction references.
Spectroscopy: Introduced diversity to the Galaxy Map, by assigning each sector a Spectral Type, determined by a COLOR roll in the GDNT upon moving to an unexplored Sector.
Spaceships With Ship Space Ship Spaceships Through Space: Fleshed out the starting mechanic of Ship Classes into a functioning difference, and introduced Specifications (Specs), one of the main mechanics of the Dynasty.
Resources: Introduced Resources, the other main mechanic of the Dynasty, tying it into Spectroscopy.
A Nobler Trade: Introduced intra-Captain conflict, via rolling dice, the size of which are determined by the Captains' Firepower.
A Fleeting Interest: Introduced Commanders, gameplay entities that were treated as Captains for most Dynastic rules, and could be hired via expending Resources.
Might as well actually do this: Introduced the Dark Matter Concentration (DMC), a number effected by various things, largely related to Spectroscopy.
Let There Be Light: Established a victory condition, if a Captain (or Commander under their control) reduced the DMC to zero.
Ascension
LarryTheTurtle reduced the DMC to zero and achieved victory. While Captains could not grant Collection Clearance to any Commander they controlled, that restriction did not apply to Commanders, which Larry abused to set the DMC to zero, by having a Commander grant Collection Clearance to another of his Commanders.