Difference between revisions of "The First Dynasty of Zack"

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'''16 January - '''
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'''16 January - 11 February, 2022'''
  
 
== [https://blognomic.com/archive/boring_box_company Ascension Address] ==
 
== [https://blognomic.com/archive/boring_box_company Ascension Address] ==
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At the start of the dynasty, these players were active: {Brendan, Chiiika, Clucky, Josh, Jumble, Kevan, Raven1207, redtara, Silverwing, SupernovaStarbright, Tech, Trapdoorspyder, TyGuy6, Zack}
 
At the start of the dynasty, these players were active: {Brendan, Chiiika, Clucky, Josh, Jumble, Kevan, Raven1207, redtara, Silverwing, SupernovaStarbright, Tech, Trapdoorspyder, TyGuy6, Zack}
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And at the end: {ATMunn, Brendan, Clucky, Darknight, Josh, Jumble, lendunistus, Raven1207, SupernovaStarbright, TABBAT, TyGuy6, Zack}
  
 
==Final Ruleset==
 
==Final Ruleset==
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{{to be completed}}
 
{{to be completed}}
  
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[https://blognomic.com/archive/orientation1 Orientation] established the core mechanic of Employees belonging to Departments, which were assigned by the CEO. The Departments were Research & Development (RnD), Manufacturing (Mfg), and Sales. It also set up Weekday Actions, which were Daily Actions that could only be done on weekdays.
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[https://blognomic.com/archive/job_description Job Description] added actions for each Department. RnD would research box materials, Manufacturing would make the boxes, and Sales would... you get the idea.
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[https://blognomic.com/archive/flat_structure Flat Structure] assigned everyone a job title, ranking them from Intern to Vice President, with CEO at the top.
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[https://blognomic.com/archive/winklevi Winklevi] added Options, which Employees earned for doing Weekday Actions. Employees could cash in their options to increase their Vested Value by whatever the Company Budget was at the time.
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[https://blognomic.com/archive/options_on_options Options on Options] made it so the number of Options you gained was based on your job title, and made it so employees directly below you in rank got options when you did.
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[https://blognomic.com/archive/bad_customers Bad Customers] made some boxes defective, meaning they couldn't be sold. Some employee(s) in Manufacturing weaponized this to intentionally make defective boxes, thus forcing the CEO to comply with their demands. This backfired when said employee(s) were moved to the Sales department.
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[https://blognomic.com/archive/division_of_labor Division of Labor] added a way for employees to vote on the rank of other employees in their own department through Departmental Proposals. This, unsurprisingly, led to [https://blognomic.com/archive/sales_bros quite] [https://blognomic.com/archive/manufacturing_is_better a] [https://blognomic.com/archive/none_of_you_could_operate_without_rd few] [https://blognomic.com/archive/i_cannot_make_a_coherent_proposal proposals] trying to promote everyone to the rank of CEO, and [https://blognomic.com/archive/and_everything_is_going_fine_2010 one] that tried to make everyone an Intern (including the CEO). These were all vetoed and a [https://blognomic.com/archive/repartmental_fun patch] was made that limited Promotions and Demotions to moving employees up or down only one rank.
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[https://blognomic.com/archive/cash_infusion Cash Infusion] allowed the CEO to take out $100 loans to get the company out of bankruptcy. This was only used a couple times because the earnings gain from researching new materials with the seed money was exponential.
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[https://blognomic.com/archive/finances_and_bureaucracy Finances and Bureaucracy] failed, but it was notable for being the only proposal to try and introduce a fourth department to the company.
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<!--- TODO: More stuff happened here. --->
  
https://blognomic.com/archive/do_over added the ability to transfer Options, Vested Value, or BCC Shares between employees
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[https://blognomic.com/archive/do_over Do Over] added the ability to transfer Options, Vested Value, or BCC Shares between employees.
  
https://blognomic.com/archive/al_in_this_together added Alan, an NPC controlled by the CEO designed to let him play the dynasty a bit too. Due to unforeseen interactions with the above proposal, this quickly collapsed the entire economy because it allowed players to transfer their vested value to Alan, which immediately turned into Company Budget, which allowed players to then cash in their options for increasingly higher and higher totals. Soon, the company budget was in the billions and the $25,000 needed to buy BCC shares was a trivial amount for everyone and everything rapidly came to an end.
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[https://blognomic.com/archive/al_in_this_together Al In This Together] added Alan, an NPC controlled by the CEO so he could perform dynastic actions. Due to unforeseen interactions with the Do Over (which was still pending when Alan was booted up), this quickly collapsed the economy since any vested value transferred to Alan immediately went into the Company Budget, meaning players could transfer money to Alan and then cash in their options for exponentially higher and higher gains. Soon, the company budget was in the trillions, and the $25,000 needed to buy BCC shares was pocket change. Everything rapidly came to an end not long after.
  
 
==Ascension==
 
==Ascension==
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Dynasty concluded with a roll-off weighted by how many "Shares of BCC" each player held (SupernovaStarbright = 29, Clucky = 25, TyGuy6 = 20, Brendan = 16, Lendunistus = 15, Jumble = 10, AtMunn = 5, Darknight = 5, Josh = 0, Raven1207 = 0, Tabbat = 0).
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The dice gave victory to Jumble.
  
 
==Commentary==
 
==Commentary==
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The theme was all about work, and a lot of the dynasty revolved around daily actions (though we had weekends off, which was nice). I'm usually quite good at the grind, and I was ahead the whole time until near to the end, when the victory condition was created. But the lead was tough to convert, and finally  meant very little as far as winning went. I quite enjoyed the dynasty, all the same. [[User:TyGuy6|TyGuy6]] ([[User talk:TyGuy6|talk]]) 19:32, 11 February 2022 (UTC)
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[https://blognomic.com/archive/a_forgotten_machine Post Dynastic Discussion Thread]
  
 
{{Dynastic Histories}}
 
{{Dynastic Histories}}

Latest revision as of 02:31, 27 February 2024

Zack1 banner.png

16 January - 11 February, 2022

Ascension Address

Welcome to orientation, new recruits! The Boring Box Company™ is excited to see so many fresh faces joining our workforce. Now, I know you’ve all heard the rumors floating around, but our lawyers want me to assure you that everything we do here is strictly above board!

What? You want to know what happened to the old employees? That’s not important right now. What’s important is getting you trained and ready to start selling boxes!

Repeal all dynastic rules. Set the wiki page referred to in the rule Dynastic Tracking to Company Portal. Replace GPS with CEO and Tripper with Employee throughout the ruleset. Activate the Special Case Rule “Imperial Differentials”.

Players

At the start of the dynasty, these players were active: {Brendan, Chiiika, Clucky, Josh, Jumble, Kevan, Raven1207, redtara, Silverwing, SupernovaStarbright, Tech, Trapdoorspyder, TyGuy6, Zack}

And at the end: {ATMunn, Brendan, Clucky, Darknight, Josh, Jumble, lendunistus, Raven1207, SupernovaStarbright, TABBAT, TyGuy6, Zack}

Final Ruleset

Gamestate

Posts of Interest

(This list of significant dynastic events is currently incomplete.)

Orientation established the core mechanic of Employees belonging to Departments, which were assigned by the CEO. The Departments were Research & Development (RnD), Manufacturing (Mfg), and Sales. It also set up Weekday Actions, which were Daily Actions that could only be done on weekdays.

Job Description added actions for each Department. RnD would research box materials, Manufacturing would make the boxes, and Sales would... you get the idea.

Flat Structure assigned everyone a job title, ranking them from Intern to Vice President, with CEO at the top.

Winklevi added Options, which Employees earned for doing Weekday Actions. Employees could cash in their options to increase their Vested Value by whatever the Company Budget was at the time.

Options on Options made it so the number of Options you gained was based on your job title, and made it so employees directly below you in rank got options when you did.

Bad Customers made some boxes defective, meaning they couldn't be sold. Some employee(s) in Manufacturing weaponized this to intentionally make defective boxes, thus forcing the CEO to comply with their demands. This backfired when said employee(s) were moved to the Sales department.

Division of Labor added a way for employees to vote on the rank of other employees in their own department through Departmental Proposals. This, unsurprisingly, led to quite a few proposals trying to promote everyone to the rank of CEO, and one that tried to make everyone an Intern (including the CEO). These were all vetoed and a patch was made that limited Promotions and Demotions to moving employees up or down only one rank.

Cash Infusion allowed the CEO to take out $100 loans to get the company out of bankruptcy. This was only used a couple times because the earnings gain from researching new materials with the seed money was exponential.

Finances and Bureaucracy failed, but it was notable for being the only proposal to try and introduce a fourth department to the company.


Do Over added the ability to transfer Options, Vested Value, or BCC Shares between employees.

Al In This Together added Alan, an NPC controlled by the CEO so he could perform dynastic actions. Due to unforeseen interactions with the Do Over (which was still pending when Alan was booted up), this quickly collapsed the economy since any vested value transferred to Alan immediately went into the Company Budget, meaning players could transfer money to Alan and then cash in their options for exponentially higher and higher gains. Soon, the company budget was in the trillions, and the $25,000 needed to buy BCC shares was pocket change. Everything rapidly came to an end not long after.

Ascension

Dynasty concluded with a roll-off weighted by how many "Shares of BCC" each player held (SupernovaStarbright = 29, Clucky = 25, TyGuy6 = 20, Brendan = 16, Lendunistus = 15, Jumble = 10, AtMunn = 5, Darknight = 5, Josh = 0, Raven1207 = 0, Tabbat = 0).

The dice gave victory to Jumble.

Commentary

The theme was all about work, and a lot of the dynasty revolved around daily actions (though we had weekends off, which was nice). I'm usually quite good at the grind, and I was ahead the whole time until near to the end, when the victory condition was created. But the lead was tough to convert, and finally meant very little as far as winning went. I quite enjoyed the dynasty, all the same. TyGuy6 (talk) 19:32, 11 February 2022 (UTC)

Post Dynastic Discussion Thread

Dynastic Histories

Round One - Myke I - Lyndse I - Myke II - Kevan I - Anthony I - Est I - Kevan II - Damanor I - Kevan III - Cayvie I - Josh I - Keitalia I - SatyrEyes I - Metadynasty I - Cayvie II - Brendan I - Kevan IV - Knightking I - Chronos Phaenon I - TrumanCapote I - Knightking II - Quazie I - Simon I - AngryGrasshopper I - Rodney I - Aaron I - Josh II - Metadynasty II - Chronos Phaenon II - Excalabur I - Excalabur II - 75th Trombone I - Elias IX I - Metadynasty III - Angry Grasshopper II - Hix I - Thelonious I - Elias IX II - Rodney II - Clucky I - Doremi I - Chronos Phaenon III - Amnistar I - Clucky II - Amnistar II - Bucky I - Clucky III - Josh III - Kevan V - Hix II - Spikebrennan I - Jack I - Purplebeard I - Rodlen I - Yoda I - Amnistar III - Darknight I - Bucky II - Yoda II - Metadynasty IV - Arthexis I - Amnistar IV - Devenger I - Ais523 I - Ienpw III I - Qwazukee I - Klisz I - Metadynasty V - Bucky III - Wakukee I - Kevan VI - Ais523 II - Josh IV - Purplebeard II - Ais523 III - Ienpw III II - Klisz II - Lilomar I - Coppro I - Ais523 IV - Kevan VII - Brendan II - Alecto I - Josh V - Clucky IV - Purplebeard III - Kevan VIII - Ais523 V - Purplebeard IV - Yoda III - Bucky IV - Kevan IX - Bateleur I - Metadynasty VI - Coppro II - Ais523 VI - Cpt Koen I - Southpointingchariot I - Josh VI - Scshunt III - Quirck I - Clucky V - Bucky V - Kevan X - Josh VII - Kevan XI - Scshunt IV - RaichuKFM I - Larrytheturtle I - Skju I - Metadynasty VII - Purplebeard V - Spitemaster I - Josh VIII - RaichuKFM II - The Alien I - Benzene I - RaichuKFM III - Purplebeard VI - Kevan XII - Ayesdeeef I - Bucky VI - Kevan XIII - Josh IX - Mideg I - Kevan XIV - Brendan III - Kevan XV - Tantusar I - Josh X - Kevan XVI - Thrawn I - Brendan IV - Kevan XVII - Moonroof I - RaichuKFM IV - Larrytheturtle II - Brendan V - Kevan XVIII - Brendan VI - RaichuKFM V - Kevan XIX - Brendan VII - Kevan XX - Viv I - Pokes I - Sphinx I - Madrid I - Pokes II - Madrid II - Metadynasty VIII - Axemabaro I - Diabecko I - Kevan XXI - Diabecko & Card I - Kevan XXII - Derrick I - Card I - Madrid III - Card II - Kevan XXIII - Pokes III - Kevan XXIV - Trigon I - Derrick II - Kevan XXV - Derrick III - Farsight I - TyGuy6 I - Pokes IV - Madrid IV - TyGuy6 II - Kevan XXVI - The Duke of Waltham I - Josh XI - Clucky VI - Naught I - Metadynasty IX - Kevan XXVII - Josh XII - Clucky VII - Josh XIII - Bucky VII - Josh XIV - Kevan XXVIII - Lemonfanta I - Clucky VIII - Josh XV - Misty I - ais523 VII - Josh XVI - Kevan XXIX - Trapdoorspyder I - Metadynasty X - Brendan VIII - Brendan IX - Zack I - Misty II - Josh XVII - MadisonSilver I - Josh XVIII - Kevan XXX - Lendunistus I - Josh XIX - SingularByte I - Trapdoorspyder II - Bucky XIII - JonathanDark I - Trapdoorspyder III - Habanero I - JonathanDark II - Misty III - Metadynasty XI - Josh XX - Lemon II - Kevan XXXI - Josh XXI - Clucky IX - Vovix I - JonathanDark III - Zack II - JonathanDark IV - Josh XXII - Kevan XXXII - JonathanDark V - Darknight II - Clucky X - Lukas I - Desertfrog I