The Thirty-Third Dynasty of Kevan
8 April 2025 -
Contents
Ascension Address
As you can see, the Hotel Nagelburg very much dominates Zahndorf’s town square, and is one of very few buildings to survive from the valley’s silver mining days. When the hotel was built, the town was a bustling one, with travellers and brokers flocking from across the empire and needing a place to rest, to eat and to do business. The ground floor restaurant - ah, right on cue I see old Magnus is dimming the grand chandeliers - would have swelled with light and music well into the night, with patrons drifting in from the Crown Theatre next door which, yes, you see is nothing but wasteland today, it was sadly never rebuilt. Do mind your step through the fence here.
The tall sash windows on this side are no less ornate, if a little neglected, and you’ll note that the baroque woodwork on the ... third, fourth, fifth ... window’s jamb is of a style that can easily - if you’ll just, ah, give me a leg up here, thank you - can easily support a person’s weight as a handhold. The mechanism should be, if I can just, yes, has been left unlocked.
Of course, the old hotel itself only has minimal security on staff these days, but its clientele will often bring their own protection or hire locally when they’re staying or holding a meeting in these side rooms. Our target will be through the kitchens on the north side, and Magnus says they take the dogs out to the courtyard at ... a quarter to midnight, yes, there we see the torch lights. No, they can’t hear us at this distance.
This ballroom would have been a sight in its heyday! These aren’t the original fittings of course, but are very much in the style. The place is rarely used now, and as you see, keep down behind the dust sheets please, it’s really more of a storage space. From this side of the room we’ll have five minutes or so before the - who? Behind us? No, Magnus said those doors would be… Ah. Ah now.
Change “Nomicer” to “Agent” and “Imperator” to “Concierge”. Change the gamestate tracking page to “The Town”.
Activate the Building Blocks “Reinitialisation”, “Virtual Actions”, “Precondition Unidling”, “Edit Window” and “Revisions Allowed”.
My Imperial Style will be Gardener/Preservationist/Powerhouse/Guarded/Methodical plus a new non-existent style I will call “Scam-Gradual” (which I think someone else had a similar take on recently): I’ll play it as Scam-Mundane in the late game, but may move to close loopholes I notice in the first week or so of play. I’ll also invoke and later propose to enshrine a new Style of “Timekeeper”: I’ll be against mechanics which strongly incentivise players to act at particular times of day or in rapid response to their opponents (as the daily/weekly actions did last dynasty) and will propose to amend any that emerge.
Players
The following players were active in the early game: ais523, Clucky, Darknight, DoomedIdeas, JonathanDark, Josh, Kevan, Lulu, Raven1207, SingularByte
Gameplay summary
Players are divided into two random teams: one are the Guards who choose how to defend a building, the others are Burglars who are trying to break into it. Taking turns, each group secretly submits to the Concierge a route that they intend to take through the building; first the Guards and then the Burglars (who may be told some information about how the Guards had chosen to move). When all orders are in they are processed simultaneously to determine who went where and what happened.
Final Ruleset
Gamestate
Posts of Interest
- (This list of significant dynastic events is currently incomplete.)