Difference between revisions of "The Second Dynasty of Darknight"
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JonathanDark (talk | contribs) (Added posts of interest) |
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==Gameplay summary== | ==Gameplay summary== | ||
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+ | The Elder Judge defines a Fish Function which contains some secret string-matching criteria and also secretly determines The Big One, which is a string that matches the Fish Function. Fishing contestants move on a grid representing a body of water, including a Shore and an Ocean, collecting Catches which allows them to submit strings to the Elder Judge to see if those strings match the Fish Function. Successful guesses gain Doubloons, which can be used for other actions. If a Fishing Contestant guesses The Big One, they receive an incrementally-increasing amount of Trophies, and the Fish Function and The Big One are reset to new values. The Fishing Contestant who gets to 10 Trophies first achieves victory. | ||
==Final Ruleset== | ==Final Ruleset== | ||
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==Gamestate== | ==Gamestate== | ||
− | + | [[Blackwater Bay]] | |
==Posts of Interest== | ==Posts of Interest== | ||
+ | * [https://blognomic.com/archive/what_is_a_fish What is a fish?] - Added the Fish Function and Fish Identification to submit guesses against the Fish Function | ||
+ | * [https://blognomic.com/archive/catch_then_identify Catch then identify] - Added Catches as the way to determine how many guesses a Fishing Contestant may submit | ||
+ | * [https://blognomic.com/archive/out_to_sea Out to sea] - Created The Sea Chart grid for Fishing Contestants to move around in | ||
+ | * [https://blognomic.com/archive/vfa VFA] - Created Energy and the Virtual Fishing Action to limit how often Fishing Contestants can take actions | ||
+ | * [https://blognomic.com/archive/land_ho1 Land Ho] - Added the Shore, Ocean, and Basalt Obelisks landmarks to The Sea Chart | ||
+ | * [https://blognomic.com/archive/hybridisation Hybridisation] - Added Disturbances and defined how many Catches are received depending on what Cell a Fishing Contestant occupies | ||
+ | * [https://blognomic.com/archive/the_big_one1 The Big One] - Added The Big One as a secret string that can be matched during Fish Identification | ||
+ | * [https://blognomic.com/archive/at_the_waters_of_madness At the Waters of Madness] - Added Madness as a consequence of certain actions or events | ||
+ | * [https://blognomic.com/archive/the_beast_of_blackwater_bay The Beast of Blackwater Bay] - Added a Beast that moves around the grid and Bellows to increase Madness to anyone near it | ||
+ | * [https://blognomic.com/archive/double_up Double Up] - Added Doubloons and a purpose for spending them | ||
+ | * [https://blognomic.com/archive/were_all_mad_here We're All Mad Here] - Added a way to remove Madness through Meditation | ||
+ | * [https://blognomic.com/archive/loaded_up Loaded Up] - Added Speed to control how many Cells a Fishing Contestant can move at once, based on how many Catches they have | ||
+ | * [https://blognomic.com/archive/trophies Trophies] - Added Trophies as a resource that could define a wincon | ||
+ | * [https://blognomic.com/archive/whats_a_fishing_competition_without_a_bit_of_cult_magic What's a Fishing Competition Without a Bit of Cult Magic] - Added a use for the Basalt Obelisks to provide benefits at the cost of Doubloons and/or Madness | ||
+ | * [https://blognomic.com/archive/shipyard Shipyard] - Added Upgrades as a way to purchase enhancements with Doubloons | ||
+ | * [https://blognomic.com/archive/season_ender Season Ender] - Added the wincon to be based on Trophies | ||
+ | * [https://blognomic.com/archive/moving_things_along Moving Things Along] - Added the Last Catch to prevent the dynasty from stalling due to everyone waiting to make a move | ||
+ | * [https://blognomic.com/archive/a_slow_descent_into_madness A Slow Descent into Madness] - Added Diving for Treasure as a set of "side quest" actions that don't cost Energy and have either good or bad outcomes, to give players something to do while waiting to have enough Energy to perform Fishing Actions | ||
+ | |||
{{to be completed}} | {{to be completed}} |
Revision as of 19:13, 28 August 2024
26 July 2024 -
Contents
Ascension Address
"Well that was a fun little story to pass the drive." I chuckled as we pulled up to the dock for this years Blackwater Bay deep sea fishing contest. "I wonder what the prize will be this year?" My thoughts were interrupted by the blare of a mic as the head judge began his welcome "Welcome all to the 83th annual Blackwater Bay fishing contest. The rules this year are a bit different. You have until sundown to.. HAIL THŔ̸̐Ő̸̾M̵͠..... where we will then declare a winner who will win the coveted.... THRALL. Good luck everyone! glory to THŔ̸̐Ő̸̾M̵͠.
Repeal all dynastic rules.
Set the synonym for Player to "Fishing Contestant" and the synonym for Emperor to "Elder Judge"
Imperial Styles: Gardener, Preservationist, Powerhouse, Scam-mundane, Servile, Methodical
Players
The following players were active at the beginning of this Dynasty: ChaosGoblin, Clucky, Darknight, djf1107, GloopyGhost, JonathanDark
The following players were active at the end of this Dynasty:
Gameplay summary
The Elder Judge defines a Fish Function which contains some secret string-matching criteria and also secretly determines The Big One, which is a string that matches the Fish Function. Fishing contestants move on a grid representing a body of water, including a Shore and an Ocean, collecting Catches which allows them to submit strings to the Elder Judge to see if those strings match the Fish Function. Successful guesses gain Doubloons, which can be used for other actions. If a Fishing Contestant guesses The Big One, they receive an incrementally-increasing amount of Trophies, and the Fish Function and The Big One are reset to new values. The Fishing Contestant who gets to 10 Trophies first achieves victory.
Final Ruleset
Gamestate
Posts of Interest
- What is a fish? - Added the Fish Function and Fish Identification to submit guesses against the Fish Function
- Catch then identify - Added Catches as the way to determine how many guesses a Fishing Contestant may submit
- Out to sea - Created The Sea Chart grid for Fishing Contestants to move around in
- VFA - Created Energy and the Virtual Fishing Action to limit how often Fishing Contestants can take actions
- Land Ho - Added the Shore, Ocean, and Basalt Obelisks landmarks to The Sea Chart
- Hybridisation - Added Disturbances and defined how many Catches are received depending on what Cell a Fishing Contestant occupies
- The Big One - Added The Big One as a secret string that can be matched during Fish Identification
- At the Waters of Madness - Added Madness as a consequence of certain actions or events
- The Beast of Blackwater Bay - Added a Beast that moves around the grid and Bellows to increase Madness to anyone near it
- Double Up - Added Doubloons and a purpose for spending them
- We're All Mad Here - Added a way to remove Madness through Meditation
- Loaded Up - Added Speed to control how many Cells a Fishing Contestant can move at once, based on how many Catches they have
- Trophies - Added Trophies as a resource that could define a wincon
- What's a Fishing Competition Without a Bit of Cult Magic - Added a use for the Basalt Obelisks to provide benefits at the cost of Doubloons and/or Madness
- Shipyard - Added Upgrades as a way to purchase enhancements with Doubloons
- Season Ender - Added the wincon to be based on Trophies
- Moving Things Along - Added the Last Catch to prevent the dynasty from stalling due to everyone waiting to make a move
- A Slow Descent into Madness - Added Diving for Treasure as a set of "side quest" actions that don't cost Energy and have either good or bad outcomes, to give players something to do while waiting to have enough Energy to perform Fishing Actions
- (This list of significant dynastic events is currently incomplete.)