Difference between revisions of "The Sixteenth Dynasty of Kevan"
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* [https://blognomic.com/archive/sentence_structure Sentence Structure] gave all Prisoners a "Sentence" measured in years. | * [https://blognomic.com/archive/sentence_structure Sentence Structure] gave all Prisoners a "Sentence" measured in years. | ||
− | * [https://blognomic.com/archive/beating_up_the_wrong_guy Beating Up the Wrong Guy] established the basic mechanism for prisoner's dilemma posts where | + | * [https://blognomic.com/archive/beating_up_the_wrong_guy Beating Up the Wrong Guy] established the basic mechanism for prisoner's dilemma posts where one prisoner could challenge another to a dilemma, and each could either cooperate or defect using a hashed comment. |
* [https://blognomic.com/archive/im_not_locked_up_in_here_with_you I’m Not Locked Up In Here With You] established the Warden/Emperor as an active player, but whose Sentence was considered to be "Demerits" | * [https://blognomic.com/archive/im_not_locked_up_in_here_with_you I’m Not Locked Up In Here With You] established the Warden/Emperor as an active player, but whose Sentence was considered to be "Demerits" | ||
* '''[https://blognomic.com/archive/crime_time_theft Crime: Time Theft]''' was the first of many dilemmas | * '''[https://blognomic.com/archive/crime_time_theft Crime: Time Theft]''' was the first of many dilemmas | ||
* [https://blognomic.com/archive/what_the_prisoners_dilemma_is_really_about What the Prisoner’s Dilemma is really about] allowed prisoners to declare Grudges, which would strengthen some dilemma outcomes. | * [https://blognomic.com/archive/what_the_prisoners_dilemma_is_really_about What the Prisoner’s Dilemma is really about] allowed prisoners to declare Grudges, which would strengthen some dilemma outcomes. | ||
* [https://blognomic.com/archive/taking_the_fifth Taking the Fifth] forced prisoners to reveal their decisions instead of delaying to let them time out | * [https://blognomic.com/archive/taking_the_fifth Taking the Fifth] forced prisoners to reveal their decisions instead of delaying to let them time out | ||
− | * [https://blognomic.com/archive/tapping_on_the_radiator Tapping on the Radiator] allowed anyone to create a dilemma between the two lowest-sentenced prisoners | + | * [https://blognomic.com/archive/tapping_on_the_radiator Tapping on the Radiator] allowed anyone to create a "rumour" dilemma between the two lowest-sentenced prisoners |
* [https://blognomic.com/archive/the_big_man_in_the_big_house The Big Man in the Big House] gave a power to the prisoner with the longest sentence | * [https://blognomic.com/archive/the_big_man_in_the_big_house The Big Man in the Big House] gave a power to the prisoner with the longest sentence | ||
+ | * '''[https://blognomic.com/archive/rumour_escape_attempt Rumour: Escape Attempt]''' was the first rumour | ||
+ | * [https://blognomic.com/archive/total_institution Total Institution] attempted to add alignments and actions, but was voted for for being too random: a simpler version passed as [https://blognomic.com/archive/confiscating_the_dice Confiscating the Dice] | ||
+ | * [https://blognomic.com/archive/theres_a_gentleman_thats_going_round There’s a Gentleman That’s Going Round] introduced Snitching: dilemmas with -1 to all payouts, allowing sentences to be decreased. | ||
+ | * [https://blognomic.com/archive/omerta Omerta] made dilemmas time out at both-cooperate, if they reached 120 hours with no resolution. | ||
+ | * [https://blognomic.com/archive/shiv_index SHIV Index] introduced injuries and ways to get them. | ||
+ | * [https://blognomic.com/archive/copycats_not_allowed Copycats not allowed] removed the trick of copying the other player's hash. | ||
+ | * [https://blognomic.com/archive/making_it_clearer Making it Clearer] added a victory condition: if all SHIV scores are above 99, the lowest-sentence prisoner wins. | ||
+ | * [https://blognomic.com/archive/clear_run Clear Run] made a second victory condition: being both the only uninjured player, and having the longest sentence | ||
+ | * [https://blognomic.com/archive/attitude_adjustment Attitude Adjustment] made attitudes have some effect on dilemmas | ||
+ | * [https://blognomic.com/archive/10_10_furlough 10-10 Furlough] added "attack" as another type of dilemma; if both prisoners cooperate, a third is injured. | ||
− | ''[ to be continued | + | ''[ to be continued ]'' |
==Final Ruleset== | ==Final Ruleset== |
Revision as of 11:08, 7 July 2017
August 21 - October 6, 2015
Contents
Ascension Address
Retribution was swift after the massive leak of JoshCorp client data. Five million confidential profiles had appeared overnight on a public offshore server, without a single speck of a data trail. The tech teams were mystified, but corporate security saw no reason not to round up the usual suspects, skimming the background network traffic from the previous few weeks, kicking down a number of carefully-chosen doors, and dragging a group of protesting misfits along to the stark and separate concrete cells of Quandary State Penitentiary.
It would only be a matter of time.
Players
Proposals of note
- Sentence Structure gave all Prisoners a "Sentence" measured in years.
- Beating Up the Wrong Guy established the basic mechanism for prisoner's dilemma posts where one prisoner could challenge another to a dilemma, and each could either cooperate or defect using a hashed comment.
- I’m Not Locked Up In Here With You established the Warden/Emperor as an active player, but whose Sentence was considered to be "Demerits"
- Crime: Time Theft was the first of many dilemmas
- What the Prisoner’s Dilemma is really about allowed prisoners to declare Grudges, which would strengthen some dilemma outcomes.
- Taking the Fifth forced prisoners to reveal their decisions instead of delaying to let them time out
- Tapping on the Radiator allowed anyone to create a "rumour" dilemma between the two lowest-sentenced prisoners
- The Big Man in the Big House gave a power to the prisoner with the longest sentence
- Rumour: Escape Attempt was the first rumour
- Total Institution attempted to add alignments and actions, but was voted for for being too random: a simpler version passed as Confiscating the Dice
- There’s a Gentleman That’s Going Round introduced Snitching: dilemmas with -1 to all payouts, allowing sentences to be decreased.
- Omerta made dilemmas time out at both-cooperate, if they reached 120 hours with no resolution.
- SHIV Index introduced injuries and ways to get them.
- Copycats not allowed removed the trick of copying the other player's hash.
- Making it Clearer added a victory condition: if all SHIV scores are above 99, the lowest-sentence prisoner wins.
- Clear Run made a second victory condition: being both the only uninjured player, and having the longest sentence
- Attitude Adjustment made attitudes have some effect on dilemmas
- 10-10 Furlough added "attack" as another type of dilemma; if both prisoners cooperate, a third is injured.
[ to be continued ]
Final Ruleset
Posts of Interest
Ascension
Ais523 orchestrated the injury of every other inmate and became Kingpin.
Post-dynastic commentary here.