Difference between revisions of "The First Dynasty of TyGuy6"
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== Ascension Address == | == Ascension Address == |
Revision as of 04:22, 15 October 2019
11 September 2019 - 14 October 2019
Contents
Ascension Address
- Change “Admiral” to “Weatherman” and “Captain” to “Castaway” throughout the ruleset. Repeal all dynastic rules.
- As crew to an exploration vessel, The Windfall, you’ve left behind the tyrannical rule and tentative peace of the quasi-mad Admiral TyGuy6, to brave new dangers and seek new wonders. But only weeks after departing the territories of the Island Nations, you find yourselves in a battle for survival! The Windfall is now a wreck, and what’s left of its crew and passengers have washed up on a strange island. Your mission of exploration continues here…
Players
The following players were active at the start of the Dynasty:
Farsight, Kevan*, pokes*, Quincunx, Thunder, TyGuy6, ubq323
The following players were active at the end of the Dynasty:
Brendan*, Farsight, Kevan*, pokes*, Thunder, TyGuy6
Astimageon also popped in briefly as a player, but didn't submit any Proposals.
Final Ruleset
Gamestate
Posts of Interest
Call for Judgment: Gimme Poker
pokes decided that the repealing of Items as a GNDT storage location didn't mean you couldn't construct and use a shelter. Brendan noticed and called the question in this CfJ. An interesting discussion followed, in which the nature of an action taken in a GNDT comment was accepted as gamestate, at least for the purpose of interpreting it as not an orphan variable. pokes was thus allowed his rest in the shelter. (Others could not follow suit, however, as a concurrent Proposal adjusted the way shelters were used.)
Votable Matters
Ascension
Kevan and pokes developed a major lead in Story Points due to their heavy investment in collecting wood and writing the Message on the Beach (twice) before others got to it. When the game was ended by rescue ship, Kevan pulled ahead by a lucky die roll. He honored his alliance with pokes, however, rolled a D2, and passed the mantle.
We chatted about the dynasty (collaboration, traitor, etc) in comments on this final post: https://blognomic.com/archive/the_journey_home
Commentary
I got nerves writing my first few rules Proposals, perhaps because I was trying to do to much at once. I was working on adapting rules from the semi-cooperative board game, Castaways, but several key parts made little sense in a fully competetive, write-rules-as-you-go context.
This gave Kevan time to step in with a fun, if somewhat jarring, new angle: the Hallucination mechanic. It developed that dynastic rules could be repealed relatively easily by Castaways with low HSR. This quickly added some spice to what might have otherwise been a more straightforward game, but at the cost of "clearing out" some other key mechanics like Items, group hunting, and Hunger itself. TyGuy6 (talk) 03:39, 15 October 2019 (UTC)