Difference between revisions of "The Thirtieth Dynasty of Kevan"

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==Posts of Interest==
 
==Posts of Interest==
 +
* [https://blognomic.com/archive/beachfront_property Beachfront Property] created seven Districts of the city, and four types of Building to build there
 +
* [https://blognomic.com/archive/queue_here1 Queue Here] created a Queue of players, who would (initially) take turns to build any one Building, with the Oracle (Emperor) then randomly destroying one
 +
* [https://blognomic.com/archive/in_deed_and_truth In Deed and Truth] allowed players to become "Barons" of Districts
 +
* [https://blognomic.com/archive/god_goats_and_guys Gods, Goats and Guys] created three resources - Piety, Money and Livestock - and gave a payout to each player based on the Buildings and Districts they controlled, at the end of each round
 +
* [https://blognomic.com/archive/the_circular_city The Circular City] gave the city a map, and allowed trading between adjacent Districts
 +
* [https://blognomic.com/archive/called_it Called It] changed the random building destruction to a random pre-rolled disaster within a random District: the Oracle would privately whisper the District and disaster type to two (probably) different players, and apply it at the end of the round
 +
* [https://blognomic.com/archive/ancient_atlantean_financial_products_inc Ancient Atlantean Financial Products, Inc.] allowed players to buy Insurance against particular disasters
 +
* [https://blognomic.com/archive/trade_routes Trade Routes] created six Embassies in the city
 +
* [https://blognomic.com/archive/foreign_commerce Foreign Commerce] allowed trading with Embassies, exchanging one resource type for another
 +
* [https://blognomic.com/archive/foreign_soil Foreign Soil] made the Embassies into regular buildings
 +
* [https://blognomic.com/archive/visions_of_the_future Visions of the Future] allowed the Oracle to make prophecies about what they thought might happen during the next round (including any scams they'd spotted but couldn't otherwise mention under the informal Scam-Neutral Imperial Style)
 +
* [https://blognomic.com/archive/the_six_horsemen_of_the_apocalypse The Eight Horsemen of the Apocalypse] added four more types of disaster
 +
* [https://blognomic.com/archive/all_along_the_watchtower1 All Along the Watchtower] added protective Support buildings, none of which were ever built
 +
* '''[https://blognomic.com/archive/conflict_at_the_hill Conflict at the Hill]''' evicted Lendustinus as Baron of the Hill
 +
* [https://blognomic.com/archive/the_fate_of_the_furious The Fate of the Furious] created Ritual Buildings, creating Foresight which could be used to make prayers and influence the next prophecy roll
 +
* '''[https://blognomic.com/archive/auguring_fire_in_the_odeon Fire in the Odeon]''' destroyed the Trojan Embassy
 +
* [https://blognomic.com/archive/the_gods_do_not_play_dice The Gods Do Not Play Dice] made prophecies deterministic by having the affected building rolled as part of the prophecy, rather than part of the resolution.
 +
* [https://blognomic.com/archive/revolting_is_the_word Revolting Is The Word] allowed players to call Ouster votes to evict Barons
 +
 
{{to be completed}}
 
{{to be completed}}
 +
 
===Core changes===
 
===Core changes===
 +
 +
* Two attempts were made to say what should happen when gamestate tracks a player as a quality of something, and that player idles out: [https://blognomic.com/archive/no_ghosts No Ghosts] proposed to remove that entity from the game, [https://blognomic.com/archive/no_man_has_blinded_me_appendix No Man Has Blinded Me] to allow that gamestate to track the idle player but only in that situation. Both failed.
 +
* [https://blognomic.com/archive/jump_in_the_jam_jar_gonna_get_straight Jump in the jam jar, gonna get straight] was a proposal to remove the concept of idling and allow any registered player to perform game actions. It failed.
  
 
==Ascension==
 
==Ascension==

Revision as of 15:25, 18 June 2022

Kevan30.png

18 May - 17 June 2022

Ascension Address

“Now in this island of Atlantis there existed a confederation of kings, of great and marvellous power, which held sway over all the island, and over many other islands also and parts of the continent…”

The assembled guardians of the city file out from between the pillars of the oracle’s temple, into the drowsy summer’s evening. The sun is beginning to set over the darkening ocean, picking out the sails of distant ships and burnishing the thin clouds. From the hill above the rooftops of Atlantis, the guardians exchange murmurs, struggling to untangle the threads of what the oracle had told each of them: that a part of Atlantis would be swallowed by the earth - “no, the implication was by water, a storm, a deluge” - “hardly so, the oracle spoke of buildings in flame, a terrible fire” - “I took that to be a great battle, a bombardment, we must look to our defences” - “no, the oracle told me that the city would never be taken by a foreign power…” Others, perhaps realising the true weight of the oracle’s words, do not speak.

Torches are raised around the temple entrance and the group walks from the light, threading their way beneath the ropes and pulleys that hang across the growing streets. Still equivocating over the oracle’s prophecies, they head towards the palace district, some with confidence and others with trepidation.

Players

At the start of the dynasty, these players were active: Darknight, Gozherd, Josh, Jumble, Kevan, MadisonSilver, Trigon, wdtefv.

And at the end: Darknight, Josh, Kevan, lendunistus, MadisonSilver, Raven1207, SupernovaStarbright, Trapdoorspyder

Final Ruleset

Gamestate

Posts of Interest

  • Beachfront Property created seven Districts of the city, and four types of Building to build there
  • Queue Here created a Queue of players, who would (initially) take turns to build any one Building, with the Oracle (Emperor) then randomly destroying one
  • In Deed and Truth allowed players to become "Barons" of Districts
  • Gods, Goats and Guys created three resources - Piety, Money and Livestock - and gave a payout to each player based on the Buildings and Districts they controlled, at the end of each round
  • The Circular City gave the city a map, and allowed trading between adjacent Districts
  • Called It changed the random building destruction to a random pre-rolled disaster within a random District: the Oracle would privately whisper the District and disaster type to two (probably) different players, and apply it at the end of the round
  • Ancient Atlantean Financial Products, Inc. allowed players to buy Insurance against particular disasters
  • Trade Routes created six Embassies in the city
  • Foreign Commerce allowed trading with Embassies, exchanging one resource type for another
  • Foreign Soil made the Embassies into regular buildings
  • Visions of the Future allowed the Oracle to make prophecies about what they thought might happen during the next round (including any scams they'd spotted but couldn't otherwise mention under the informal Scam-Neutral Imperial Style)
  • The Eight Horsemen of the Apocalypse added four more types of disaster
  • All Along the Watchtower added protective Support buildings, none of which were ever built
  • Conflict at the Hill evicted Lendustinus as Baron of the Hill
  • The Fate of the Furious created Ritual Buildings, creating Foresight which could be used to make prayers and influence the next prophecy roll
  • Fire in the Odeon destroyed the Trojan Embassy
  • The Gods Do Not Play Dice made prophecies deterministic by having the affected building rolled as part of the prophecy, rather than part of the resolution.
  • Revolting Is The Word allowed players to call Ouster votes to evict Barons
(This list of significant dynastic events is currently incomplete.)

Core changes

  • Two attempts were made to say what should happen when gamestate tracks a player as a quality of something, and that player idles out: No Ghosts proposed to remove that entity from the game, No Man Has Blinded Me to allow that gamestate to track the idle player but only in that situation. Both failed.
  • Jump in the jam jar, gonna get straight was a proposal to remove the concept of idling and allow any registered player to perform game actions. It failed.

Ascension

With support from Josh and SupernovaStarbright, Lendunistus exploited an infinite loop in the queueing system, allowing them to take 2154 actions and flood the city, triggering the end of the game with themselves ahead on Foresight.

Commentary

Dynastic Histories

Round One - Myke I - Lyndse I - Myke II - Kevan I - Anthony I - Est I - Kevan II - Damanor I - Kevan III - Cayvie I - Josh I - Keitalia I - SatyrEyes I - Metadynasty I - Cayvie II - Brendan I - Kevan IV - Knightking I - Chronos Phaenon I - TrumanCapote I - Knightking II - Quazie I - Simon I - AngryGrasshopper I - Rodney I - Aaron I - Josh II - Metadynasty II - Chronos Phaenon II - Excalabur I - Excalabur II - 75th Trombone I - Elias IX I - Metadynasty III - Angry Grasshopper II - Hix I - Thelonious I - Elias IX II - Rodney II - Clucky I - Doremi I - Chronos Phaenon III - Amnistar I - Clucky II - Amnistar II - Bucky I - Clucky III - Josh III - Kevan V - Hix II - Spikebrennan I - Jack I - Purplebeard I - Rodlen I - Yoda I - Amnistar III - Darknight I - Bucky II - Yoda II - Metadynasty IV - Arthexis I - Amnistar IV - Devenger I - Ais523 I - Ienpw III I - Qwazukee I - Klisz I - Metadynasty V - Bucky III - Wakukee I - Kevan VI - Ais523 II - Josh IV - Purplebeard II - Ais523 III - Ienpw III II - Klisz II - Lilomar I - Coppro I - Ais523 IV - Kevan VII - Brendan II - Alecto I - Josh V - Clucky IV - Purplebeard III - Kevan VIII - Ais523 V - Purplebeard IV - Yoda III - Bucky IV - Kevan IX - Bateleur I - Metadynasty VI - Coppro II - Ais523 VI - Cpt Koen I - Southpointingchariot I - Josh VI - Scshunt III - Quirck I - Clucky V - Bucky V - Kevan X - Josh VII - Kevan XI - Scshunt IV - RaichuKFM I - Larrytheturtle I - Skju I - Metadynasty VII - Purplebeard V - Spitemaster I - Josh VIII - RaichuKFM II - The Alien I - Benzene I - RaichuKFM III - Purplebeard VI - Kevan XII - Ayesdeeef I - Bucky VI - Kevan XIII - Josh IX - Mideg I - Kevan XIV - Brendan III - Kevan XV - Tantusar I - Josh X - Kevan XVI - Thrawn I - Brendan IV - Kevan XVII - Moonroof I - RaichuKFM IV - Larrytheturtle II - Brendan V - Kevan XVIII - Brendan VI - RaichuKFM V - Kevan XIX - Brendan VII - Kevan XX - Viv I - Pokes I - Sphinx I - Madrid I - Pokes II - Madrid II - Metadynasty VIII - Axemabaro I - Diabecko I - Kevan XXI - Diabecko & Card I - Kevan XXII - Derrick I - Card I - Madrid III - Card II - Kevan XXIII - Pokes III - Kevan XXIV - Trigon I - Derrick II - Kevan XXV - Derrick III - Farsight I - TyGuy6 I - Pokes IV - Madrid IV - TyGuy6 II - Kevan XXVI - The Duke of Waltham I - Josh XI - Clucky VI - Naught I - Metadynasty IX - Kevan XXVII - Josh XII - Clucky VII - Josh XIII - Bucky VII - Josh XIV - Kevan XXVIII - Lemonfanta I - Clucky VIII - Josh XV - Misty I - ais523 VII - Josh XVI - Kevan XXIX - Trapdoorspyder I - Metadynasty X - Brendan VIII - Brendan IX - Zack I - Misty II - Josh XVII - MadisonSilver I - Josh XVIII - Kevan XXX - Lendunistus I - Josh XIX - SingularByte I - Trapdoorspyder II - Bucky XIII - JonathanDark I - Trapdoorspyder III - Habanero I - JonathanDark II - Misty III - Metadynasty XI - Josh XX - Lemon II - Kevan XXXI - Josh XXI - Clucky IX - Vovix I - JonathanDark III - Zack II - JonathanDark IV - Josh XXII - Kevan XXXII - JonathanDark V - Darknight II - Clucky X - Lukas I