Difference between revisions of "The First Dynasty of JonathanDark"
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==Gamestate== | ==Gamestate== | ||
− | [[File:MansionMap.jpg|thumb|The Mansion Map]] | + | [[File:MansionMap.jpg|339px|thumb|none|The Mansion Map]] |
*[[Banewood Mansion]] | *[[Banewood Mansion]] | ||
==Posts of Interest== | ==Posts of Interest== | ||
− | + | ||
+ | ===Proposals=== | ||
+ | * [https://blognomic.com/archive/a_crimson_incandescence A Crimson Incandescence] (Kevan): Solidified the turn-based dynasty with two phases | ||
+ | * [https://blognomic.com/archive/the_house_of_katastrophe The House of Katastrophe] (Kevan): Transferred most of the game power from the Narrator to Katastrophe | ||
+ | * [https://blognomic.com/archive/connective_tissue Connective Tissue] (Josh): Completed the possession mechanic | ||
+ | * [https://blognomic.com/archive/the_hands_of_fate The Hands of Fate] (Kevan): Removed the remaining Room creation from the Narrator except for secret passages | ||
+ | * [https://blognomic.com/archive/piece_it_together Piece It Together] (Bucky): Created the victory condition | ||
+ | * [https://blognomic.com/archive/a_game_of_tag A Game of Tag] (Bucky): Noteable because had it passed, it would have been a major change in the way that Katastrophe collaborated with other Explorers | ||
+ | * [https://blognomic.com/archive/giving_up_the_ghost Giving Up the Ghost] (Bucky): Noteable because had it passed, Katastrophe might not have had enough turns left to play kingmaker | ||
+ | * [https://blognomic.com/archive/no_combos No combos] (Josh): Effectively removed Katastrophe's power to create Rooms and connections | ||
+ | |||
+ | ===Turns=== | ||
+ | * [https://blognomic.com/archive/turn_1_tentative_exploration Turn 1 - Tentative Exploration] | ||
+ | * [https://blognomic.com/archive/turn_2_running_around Turn 2 - Running Around] | ||
+ | * [https://blognomic.com/archive/turn_3_tea_time Turn 3 - Tea Time] | ||
+ | * [https://blognomic.com/archive/turn_4_up_up_and_away Turn 4 - Up, Up, and Away] | ||
+ | * [https://blognomic.com/archive/turn_5_its_more_fun_in_the_dark Turn 5 - It's More Fun in the Dark] | ||
+ | * [https://blognomic.com/archive/turn_6_where_there_is_smoke Turn 6 - Where there is Smoke] | ||
+ | * [https://blognomic.com/archive/turn_7_fancy_old_things Turn 7 - Fancy Old Things] | ||
+ | * [https://blognomic.com/archive/turn_8_a_fragment_of_a_chance Turn 8 - A Fragment of a Chance] | ||
+ | * [https://blognomic.com/archive/turn_9_power_in_their_hands Turn 9 - Power in their hands] | ||
+ | * [https://blognomic.com/archive/turn_10_new_year_same_old_house Turn 10 - New Year, Same Old House] | ||
+ | * [https://blognomic.com/archive/turn_11_is_this_some_sort_of_funhouse Turn 11 - Is this some sort of funhouse?] | ||
+ | * [https://blognomic.com/archive/turn_12_defying_the_laws_of_physics Turn 12 - Defying the Laws of Physics] | ||
+ | * [https://blognomic.com/archive/turn_13_lucky_13 Turn 13 - Lucky 13] | ||
+ | * [https://blognomic.com/archive/turn_14_feeling_a_little_uneasy Turn 14 - Feeling a little Uneasy] | ||
==Ascension== | ==Ascension== | ||
==Commentary== | ==Commentary== | ||
+ | Quote from the Discord chat by Josh: | ||
+ | :''The rules definitely didn't anticipate a totally altruistic Katastrophe'' | ||
{{dynastic Histories}} | {{dynastic Histories}} |
Revision as of 20:09, 7 January 2023
December 6, 2022 -
Contents
Ascension Address
You wake up, as if from a dream. You can't remember where you came from or how you got here, or where here even is. After blinking a few times, you see that you're in a dimly lit room that you don't recognize, and you're lying on the floor. The light comes from a pile of flashlights in the center of the room. Around you are other people you've never seen before, also lying on the floor and apparently in the same confused state as you. Before you have a chance to say or do anything, a disembodied voice speaks with a low rumbling tone:
Welcome to Banewood Mansion. It's been a long time since we've had guests here. I've been quite lonely since they...departed. But now you're here. Please...do pick up a flashlight and have a look around. I think you'll find the rooms of this house quite interesting. They may even take your breath away. However, do not think of leaving. It is impossible to do so until I've judged you worthy. Furthermore, only one of you will be so lucky. The rest...well, the ones who don't make it might just become a permanent addition to the "entertainment" you'll find here. Enjoy your stay!
The voice ends the last phrase with a long echoing laugh that fades away into the dark recesses of the house.
The dynasty's theme shall be "Banewood Mansion"
Repeal all dynastic rules except the rule "Grillin'"
Change Proprietor to Narrator and Group to Explorer
Change the gamestate tracking page to "Banewood Mansion"
Set the Special Case rule "Dynastic Distance" to Active. Leave all other Special Case rules at their current values.
This dynasty is inspired by the board game Betrayal at House on the Hill, which is about exploring a haunted house and surviving the horrors within.
I like the idea of mentioning Imperial Styles, so for this dynasty, mine will be: Guide, Protective, Powerhouse, Scam-Neutral, Guarded, Methodical
Players
The following players were active at the beginning of this Dynasty: Benbot, Brendan, Bucky, Darknight, Habanero, JonathanDark, Josh, Jumble, Kevan, Raven1207, SingularByte, Snisbo, Trapdoorspyder
The following players were active at the end of this Dynasty:
Final Ruleset
Gamestate
Posts of Interest
Proposals
- A Crimson Incandescence (Kevan): Solidified the turn-based dynasty with two phases
- The House of Katastrophe (Kevan): Transferred most of the game power from the Narrator to Katastrophe
- Connective Tissue (Josh): Completed the possession mechanic
- The Hands of Fate (Kevan): Removed the remaining Room creation from the Narrator except for secret passages
- Piece It Together (Bucky): Created the victory condition
- A Game of Tag (Bucky): Noteable because had it passed, it would have been a major change in the way that Katastrophe collaborated with other Explorers
- Giving Up the Ghost (Bucky): Noteable because had it passed, Katastrophe might not have had enough turns left to play kingmaker
- No combos (Josh): Effectively removed Katastrophe's power to create Rooms and connections
Turns
- Turn 1 - Tentative Exploration
- Turn 2 - Running Around
- Turn 3 - Tea Time
- Turn 4 - Up, Up, and Away
- Turn 5 - It's More Fun in the Dark
- Turn 6 - Where there is Smoke
- Turn 7 - Fancy Old Things
- Turn 8 - A Fragment of a Chance
- Turn 9 - Power in their hands
- Turn 10 - New Year, Same Old House
- Turn 11 - Is this some sort of funhouse?
- Turn 12 - Defying the Laws of Physics
- Turn 13 - Lucky 13
- Turn 14 - Feeling a little Uneasy
Ascension
Commentary
Quote from the Discord chat by Josh:
- The rules definitely didn't anticipate a totally altruistic Katastrophe