Difference between revisions of "The Fourth Dynasty of JonathanDark"
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* [https://blognomic.com/archive/caution_construction_zone_ahead Caution - Construction Zone Ahead]: Defensive structures to protect against enemy waves | * [https://blognomic.com/archive/caution_construction_zone_ahead Caution - Construction Zone Ahead]: Defensive structures to protect against enemy waves | ||
* [https://blognomic.com/archive/untitled_battle_algorithm_proposal Untitled Battle Algorithm Proposal]: Enemy combat algorithm | * [https://blognomic.com/archive/untitled_battle_algorithm_proposal Untitled Battle Algorithm Proposal]: Enemy combat algorithm | ||
+ | * [https://blognomic.com/archive/accelerant Accelerant]: Added more enemies and made the enemy wave increases larger | ||
+ | * [https://blognomic.com/archive/in_need_of_repair In Need Of Repair]: Assigning Serfs to repair damage | ||
+ | * [https://blognomic.com/archive/best_castles_to_live_in_2024 Best Castles To Live In 2024]: Earning Reputation whenever Damage from enemy waves is not taken, and attracting more new Serfs with higher Reputation | ||
+ | * [https://blognomic.com/archive/in_the_land_of_constant_waves_the_contractor_is_king In The Land of Constant Waves The Contractor Is King]: Added Embellishments to house Serfs and thwart enemies | ||
+ | * [https://blognomic.com/archive/proposal_living_of_the_lands Living Of The Lands]: Made farms and food necessary to keep Serfs above 5 | ||
+ | * [https://blognomic.com/archive/hostile_magic Hostile Magic]: Added Curses to the enemy waves | ||
+ | * [https://blognomic.com/archive/defensive_tactics]: Revised an previously-failed Proposal with changes and additions to define a win condition based on War Contribution | ||
+ | * [https://blognomic.com/archive/wakey_wakey Wakey Wakey]: Added an alternative win condition based on least Damage. | ||
{{to be completed}} | {{to be completed}} | ||
+ | |||
+ | ===Non-dynastic Proposals=== | ||
+ | * [https://blognomic.com/archive/mantle_peace Mantle Peace]: Removed mantle passing limitations in favor of a more narrow Mantle Limitation during Interregnum and added a No Cooperation Building Block | ||
==Ascension== | ==Ascension== |
Revision as of 22:29, 6 March 2024
February 14, 2024 -
Contents
Ascension Address
I built this kingdom up from nothing. When I started here, all there was was swamp. Other kings said I was daft to build a castle on a swamp, but I built it all the same, just to show ‘em. It sank into the swamp. So, I built a second one. That sank into the swamp. So, I built a third one. That burned down, fell over, then sank into the swamp, but the fourth one… stayed up! And that’s what you’re gonna get, lad: the strongest castle in these islands.
- Monty Python and The Holy Grail
The dynasty’s theme shall be “Castle Defense”.
Players
The following players were active at the beginning of this Dynasty: Desertfrog, JonathanDark, Josh, Vovix, Zack
The following players were active at the end of this Dynasty:
Final Ruleset
Gamestate
Posts of Interest
- Build the Wall: Building materials for the Castle and introduction of game loop
- You Need Not Fear: Generation of enemy waves
- Strike The Earth!: Serf (worker) placement tasks
- Caution - Construction Zone Ahead: Defensive structures to protect against enemy waves
- Untitled Battle Algorithm Proposal: Enemy combat algorithm
- Accelerant: Added more enemies and made the enemy wave increases larger
- In Need Of Repair: Assigning Serfs to repair damage
- Best Castles To Live In 2024: Earning Reputation whenever Damage from enemy waves is not taken, and attracting more new Serfs with higher Reputation
- In The Land of Constant Waves The Contractor Is King: Added Embellishments to house Serfs and thwart enemies
- Living Of The Lands: Made farms and food necessary to keep Serfs above 5
- Hostile Magic: Added Curses to the enemy waves
- [2]: Revised an previously-failed Proposal with changes and additions to define a win condition based on War Contribution
- Wakey Wakey: Added an alternative win condition based on least Damage.
- (This list of significant dynastic events is currently incomplete.)
Non-dynastic Proposals
- Mantle Peace: Removed mantle passing limitations in favor of a more narrow Mantle Limitation during Interregnum and added a No Cooperation Building Block