Difference between revisions of "The First Dynasty of southpointingchariot"
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(→Posts of Interest: updating a bit more, this was a long dynasty...) |
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*[https://blognomic.com/archive/buffering Buffering] made it so that newly created Institutions only became available for bidding in the next round. | *[https://blognomic.com/archive/buffering Buffering] made it so that newly created Institutions only became available for bidding in the next round. | ||
*[https://blognomic.com/archive/power_it_up Power It Up] created the Reactor, which could be used to shut off power to Institutions (but not the same one twice in a row). | *[https://blognomic.com/archive/power_it_up Power It Up] created the Reactor, which could be used to shut off power to Institutions (but not the same one twice in a row). | ||
+ | *[https://blognomic.com/archive/fast_track_ii Fast Track II] allowed a proposal to be enacted immediately if a quorum of players commented FAST TRACK when voting | ||
*[https://blognomic.com/archive/men_from_the_council Men from the Council] capped the maximum number of Councilmen across all players at 12. | *[https://blognomic.com/archive/men_from_the_council Men from the Council] capped the maximum number of Councilmen across all players at 12. | ||
*[https://blognomic.com/archive/turns_out_its_really_just_a_deep_purple Turns out its really just a deep purple] created the Black Market, where Marines could be bought for credits. | *[https://blognomic.com/archive/turns_out_its_really_just_a_deep_purple Turns out its really just a deep purple] created the Black Market, where Marines could be bought for credits. | ||
*[https://blognomic.com/archive/who_will_control_blogia Who Will Control Blogia?] created The Public, control of whom could trigger victory if the player could predict how all other players would act during a round. | *[https://blognomic.com/archive/who_will_control_blogia Who Will Control Blogia?] created The Public, control of whom could trigger victory if the player could predict how all other players would act during a round. | ||
*'''[https://blognomic.com/archive/cycle_1_resolution Cycle 1 Resolution]''' | *'''[https://blognomic.com/archive/cycle_1_resolution Cycle 1 Resolution]''' | ||
+ | *''[https://blognomic.com/archive/a_vibrating_sieve_and_efficiency_in_manufacturing A Vibrating Sieve and Efficiency in Manufacturing]'' was a stone crusher spam post that we mocked instead of deleting | ||
+ | *[https://blognomic.com/archive/lets_try_to_limit_the_star_wars_references Lets Try to Limit the Star Wars References] added the Rebels Institution | ||
+ | *[https://blognomic.com/archive/tick_tock Tick tock] created the Watchtower, an Institution which could spy on other players | ||
+ | *[https://blognomic.com/archive/galactic_galatea Galactic Galatea] added an NPC who could be controlled | ||
+ | *[https://blognomic.com/archive/practical_diplomacy Practical Diplomacy] proposed an Institution which could interact with Agora Nomic, but it was voted down | ||
+ | *'''[https://blognomic.com/archive/cycle_3_resolution Cycle 3 Resolution]''' | ||
+ | *'''[https://blognomic.com/archive/cycle_4_resolution Cycle 4 Resolution]''' | ||
+ | *[https://blognomic.com/archive/an_offer_they_cant_refuse An Offer They Can’t Refuse] added the Mob | ||
+ | *'''[https://blognomic.com/archive/cycle_5_resolution Cycle 5 Resolution]''' | ||
+ | *'''[https://blognomic.com/archive/cycle_6_resolution Cycle 6 Resolution]''' | ||
+ | *[https://blognomic.com/archive/self_balancing_binary_search_instituions Self Balancing Binary Search Instituions] added increasing bonuses for picking an unpicked Institution | ||
+ | *'''[https://blognomic.com/archive/cycle_7_resolution Cycle 7 Resolution]''' | ||
+ | *[https://blognomic.com/archive/syncopathy Syncopathy] took out some any-time actions which had crept into a cycle-based dynasty | ||
+ | *'''[https://blognomic.com/archive/cycle_8_resolution Cycle 8 Resolution]''' | ||
+ | *[https://blognomic.com/archive/a_smaller_coup A Smaller Coup] made the Public's victory condition a little easier | ||
+ | *'''[https://blognomic.com/archive/cycle_9_resolution Cycle 9 Resolution]''' | ||
+ | *'''[https://blognomic.com/archive/cycle_10_resolution Cycle 10 Resolution]''' | ||
+ | *'''[https://blognomic.com/archive/cycle_11_resolution_and_courthouse Cycle 10 Resolution and courthouse]''' | ||
+ | *[https://blognomic.com/archive/dum_dum_dum_dum_dum-dum_dum-dum_dum-dum Dum, Dum, Dum, Dum Dum-Dum, Dum-Dum, Dum-Dum] added The Fleet, which allowed players to guarantee control of an invaded Institution next round | ||
+ | *'''[https://blognomic.com/archive/cycle_12_resolution Cycle 12 Resolution]''' | ||
− | ''[to be continued]'' | + | ''[to be continued...]'' |
==Ascension== | ==Ascension== |
Revision as of 13:17, 2 February 2020
March 16, - May 28, 2012
Contents
Ascension Address
- Welcome to our planet….
- This is Blogia, the 99th Colony of the Once and Future Empire. Blogia is an enormous dark planet, located lightyears from its nearest neighbor. Though remote, the soil is rich, and colony’s minerals bring in a substantial income from across the galaxy.
- The Colony has received orders and conducted discussions with the Empire via the Ansible, a method of communication which can move information faster than light. As the most talented and savvy citizens, you have risen to positions of power: bureaucrats, businessmen, clergy. You are the Power Players of Blogia.
- But suddenly, the Ansible has gone dark. Nothing coming in, no response going out. It is unclear whether technical failure, invasion, or sabotage is to blame. Without the Ansible, citizens must now use the antiquated Net for communication. More gravely, without contact with the Empire, the colony’s balance of power has begun to disintegrate. Now the real games begin. Who will control Blogia?
Replace Musician with Player. Replace Frontman with Net. Repeal all dynastic rules except "Koen's Band".
Players
The following players (among others) were active during this dynasty: Alda, Bucky*, Clucky*, ChronosPhaenon*, Cpt_Koen, Darknight*, Greytyphoon, Josh*, Kevan, Klisz*, Murphy, omd, Patrick, scshunt*, SlamCrackle, southpointingchariot, Soviet Brendon
Final Ruleset
Posts of Interest
- Blogia introduced all the major mechanics. Basic Resources are bid double-blind to temporarily control Institutions (initially the Mine, the Council and the Legion) that produce Resources (Power, Councilmen and Marines, respectively). Also, whoever has the most power at the 'end' wins.
- Usury added a Bank.
- Slavering added Slave Pits.
- Inflation dynamically calculated an appropriate starting rate of currency for new players.
- Taking It To The Top added the Courthouse, which could shut down institutions.
- Buffering made it so that newly created Institutions only became available for bidding in the next round.
- Power It Up created the Reactor, which could be used to shut off power to Institutions (but not the same one twice in a row).
- Fast Track II allowed a proposal to be enacted immediately if a quorum of players commented FAST TRACK when voting
- Men from the Council capped the maximum number of Councilmen across all players at 12.
- Turns out its really just a deep purple created the Black Market, where Marines could be bought for credits.
- Who Will Control Blogia? created The Public, control of whom could trigger victory if the player could predict how all other players would act during a round.
- Cycle 1 Resolution
- A Vibrating Sieve and Efficiency in Manufacturing was a stone crusher spam post that we mocked instead of deleting
- Lets Try to Limit the Star Wars References added the Rebels Institution
- Tick tock created the Watchtower, an Institution which could spy on other players
- Galactic Galatea added an NPC who could be controlled
- Practical Diplomacy proposed an Institution which could interact with Agora Nomic, but it was voted down
- Cycle 3 Resolution
- Cycle 4 Resolution
- An Offer They Can’t Refuse added the Mob
- Cycle 5 Resolution
- Cycle 6 Resolution
- Self Balancing Binary Search Instituions added increasing bonuses for picking an unpicked Institution
- Cycle 7 Resolution
- Syncopathy took out some any-time actions which had crept into a cycle-based dynasty
- Cycle 8 Resolution
- A Smaller Coup made the Public's victory condition a little easier
- Cycle 9 Resolution
- Cycle 10 Resolution
- Cycle 10 Resolution and courthouse
- Dum, Dum, Dum, Dum Dum-Dum, Dum-Dum, Dum-Dum added The Fleet, which allowed players to guarantee control of an invaded Institution next round
- Cycle 12 Resolution
[to be continued...]
Ascension
- The Harbourmaster: Josh had the greatest Power at the end of the final Cycle.