Difference between revisions of "The Second Dynasty of Pokes"
Cuddlebeam (talk | contribs) (Added Proposals of Interest. WIP, but feel free to edit.) |
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[[File:Pokes2_v3.png|right]] | [[File:Pokes2_v3.png|right]] | ||
''July 25, 2017 - September 8, 2017'' | ''July 25, 2017 - September 8, 2017'' | ||
+ | |||
+ | <span style="color:#FF0000">Text in this color has been added after the start of Cuddlebeam's Second Dynasty, for the purpose of the Katamari rules</span> | ||
== Ascension Address == | == Ascension Address == | ||
Line 22: | Line 24: | ||
== Proposals of Interest == | == Proposals of Interest == | ||
+ | <span style="color:#FF0000">All of the content within this section has been added after the start of Cuddlebeam's Second Dynasty, for the purpose of the Katamari rules<span> | ||
+ | '''Gamebuilding (25th of July ⁓ 31st of July)''': The ground mechanics for the game were made. | ||
+ | *[https://blognomic.com/archive/armament Armament]: Established missiles, which would become a central theme for the Military stat. | ||
+ | *[https://blognomic.com/archive/crisis1 Crisis]: Established Ticks (a rhythm for dynastic actions) and IEs (considered to be a measure of merit). | ||
+ | *[https://blognomic.com/archive/stats1 Stats]: Established Stats: Military, Charisma and Intel. | ||
+ | *[https://blognomic.com/archive/how_i_learned_to_love_the_bomb How I Learned to Love the Bomb]: Created units (Politicians, Scientists, Spies) which spawned from Stats. | ||
+ | *[https://blognomic.com/archive/the_war_chest The War Chest]: Allowed greater control over Stats. | ||
+ | *[https://blognomic.com/archive/launch_window Launch Window]: Created a way for Ticks to happen, as well as the definition of Command Actions. | ||
+ | *[https://blognomic.com/archive/duck_and_recover Duck and Recover]: Added Recovery and Science as Stats. | ||
+ | *[https://blognomic.com/archive/perks Perks]: Added Perks, advantages to gain when your Stats were certain amounts. | ||
+ | *[https://blognomic.com/archive/cold_war_stuff_again Cold War Stuff Again]: Created '''Blocs''', Western and Eastern. The Western Bloc, formed by Derrick, Cuddlebeam, Card and Dewaldo (and Pokes, although he wasn't involved in it) had a noteworthy amount of coordination, culminating in a heist to win the game later on. | ||
+ | *[https://blognomic.com/archive/underground_bases Underground Bases]: Made Missle targets secret, introducing an element of secrecy to the game. | ||
+ | *[https://blognomic.com/archive/balance Balance]: Established how unidling players would be distributed into Blocs. | ||
+ | |||
+ | '''First Moves (31st of July ⁓ 9st of August)''': During this period, Proposals started to fail more often, as people started to make moves towards trying to increase their chances to win with leverage on the established mechanics and unequality. "Secret scams" started to arise, stemmed from that communicating actions to the Emperor were non-public. This was problematic, because the Emperor would need to reveal them in order to CFJ them, and therefore reveal the scam (when the advantage of "secret scams" was that others weren't aware of their existence). | ||
+ | *[https://blognomic.com/archive/get_yer_damn_missiles Fight Fire with Fire (Failed)]: Attempted to create another "Bloc" separation to become part of another, hopefully larger group. (Cuddlebeam, the proposer, was part of a smaller group, the West, at the time) | ||
+ | *[https://blognomic.com/archive/lonely_planet Lonely Planet (Failed)]: Unequal distribution based on names (Eastern would've had more spread, West was notorious for having all names clumped up: '''C'''ard, '''C'''uddlebeam '''D'''ewaldo, '''D'''errick) | ||
+ | *[https://blognomic.com/archive/dont_you_love_politics Don't you love Politics?]: Added a mechanic which allowed to block off missile play and gain IEs. | ||
+ | *[https://blognomic.com/archive/iron_curtain Iron Curtain]: Allowed players to conceal their amounts of IEs. | ||
+ | *[https://blognomic.com/archive/less_clock_stoppage Less Clock Stoppage]: Plugged a way via the which a single Player could stall Ticks indefinitely (and take several Command Actions). A plug to a "secret scam". | ||
+ | *[https://blognomic.com/archive/double_edge Double Edge]: Created Revolution, a perk which allowed players to gain double their gains, but lose double their losses. | ||
+ | *[https://blognomic.com/archive/intel_needed_to_decode Intel needed to Decode]: A CFJ to solve another "secret scam", related to Missile Targetting. | ||
+ | *[https://blognomic.com/archive/core_long_live_the_king Long Live the King]: Repeal of the multi-winner/emperor reforms from the prior dynasty. | ||
+ | *[https://blognomic.com/archive/prisoners_dilemma_wincon Prisoner's Dilemma Wincon]: A well-received wincon attempt, which failed due to requests to refine the proposal. | ||
+ | *[https://blognomic.com/archive/disloyal_techs Disloyal Techs]: Another "secret scam", related to that CICs could unassign any Tech, not just their own. | ||
+ | *[https://blognomic.com/archive/tear_down_this_wall Tear Down this Wall]: Removal of "Iron Curtain". | ||
+ | |||
+ | '''Iron Curtain Removed (9st of August ⁓)''': With that perk removed, it was revealed that Cuddlebeam had a large IE advantage over each other Player (40 IEs, while others at most had IEs in the 20s), formerly hidden by the Iron Curtain. IEs were devalued. | ||
+ | *[https://blognomic.com/archive/quick_and_painless Quick and Painless (failed)]: Attempt by Cuddlebeam to cash in their now-revealed IE lead to win. Failed. | ||
+ | *[https://blognomic.com/archive/the_united_nations The UN (failed)]: Initial endeavors for an IE-based voting system, which would later bloom into the UN Resolutions, instrumental to the Dynasty's finale. | ||
+ | *[https://blognomic.com/archive/ready_set_go Ready Set Go]: Attempt to set everyone's IEs to 20. Failed (people preferred to keep the current numbers, despite Cuddlebeam's advantage). | ||
+ | *[https://blognomic.com/archive/destined_to_fail The UN (again) (failed)]: Further attempts for the previous UN theme. | ||
+ | *[https://blognomic.com/archive/unequivocal Unequivocal]: Created '''UN Resolutions''', birthed from Thunder's previous efforts. They were a type of proposal, where IEs determined vote weight. | ||
+ | *[https://blognomic.com/archive/idling2026 Cuddlebeam Idles]: Cuddlebeam Idles, taking their huge IE lead with them. A consequence of this is that their IEs can't be harmed by other players during this time. | ||
+ | |||
+ | (WIP) | ||
+ | </span> | ||
== Ascension == | == Ascension == | ||
+ | <span style="color:#FF0000"> | ||
+ | Cuddlebeam, Card, Sesquipedalian and Derrick arranged a [https://blognomic.com/archive/western_coup_v2_un_resolution_victory proposal] which would made one of them four win (via a diceroll which would choose one of them), forcing it to pass via them having more voting power in a UN Resolution (a type of Proposal) than the rest of players. | ||
+ | |||
+ | <span style="color:#FF0000">The dice landed on Cuddlebeam, so they became the victor.</span> | ||
== Final Ruleset == | == Final Ruleset == |
Revision as of 16:42, 10 September 2017
July 25, 2017 - September 8, 2017
Text in this color has been added after the start of Cuddlebeam's Second Dynasty, for the purpose of the Katamari rules
Contents
Ascension Address
From the diaries of PM Wouters, 26 July 1966
It’s so difficult to be the Commander-in-chief. All I wanted to do was serve my Pays-Loups Nord by writing legislation to help the people, but then someone had to go and die, and I had to go and say ‘okay’ to becoming Prime Minister. This shouldn’t have been easy, but at least not this hard. Tensions since last week have been extremely high. Everyone’s got nukes, everyone suddenly seems more willing to use them, and it’s like the only way to get respect these days is to bully people around. I just need some sleep, but the pills are making it hard, and when it comes all I get are fever dreams about pacts and Seraphim.
Veto all pending Proposals. Change ‘Pactmaker’ to ‘CIC’; changing the first instance to “Commander-in-chief (abbreviated CIC)”. Change ‘Seraphim’ to ‘UNSG’; changing the first instance to “UN Secretary-General (abbreviated UNSG)”. Repeal all Dynastic Rules except for “Combos” and “Tags”.
Players
The following players were active at the start of this dynasty:
card*, Cuddlebeam, Dewaldo, orkboi, pokes*^, Publius Scribonius Scholasticus, Thunder
And at the end of this dynasty:
card*, Cuddlebeam, Darknight*, derrick*, Kevan*, Maldor, pokes*^, Thunder, Sesquipedalian
- denotes admins, ^ denotes UNSG
Proposals of Interest
All of the content within this section has been added after the start of Cuddlebeam's Second Dynasty, for the purpose of the Katamari rules
Gamebuilding (25th of July ⁓ 31st of July): The ground mechanics for the game were made.
- Armament: Established missiles, which would become a central theme for the Military stat.
- Crisis: Established Ticks (a rhythm for dynastic actions) and IEs (considered to be a measure of merit).
- Stats: Established Stats: Military, Charisma and Intel.
- How I Learned to Love the Bomb: Created units (Politicians, Scientists, Spies) which spawned from Stats.
- The War Chest: Allowed greater control over Stats.
- Launch Window: Created a way for Ticks to happen, as well as the definition of Command Actions.
- Duck and Recover: Added Recovery and Science as Stats.
- Perks: Added Perks, advantages to gain when your Stats were certain amounts.
- Cold War Stuff Again: Created Blocs, Western and Eastern. The Western Bloc, formed by Derrick, Cuddlebeam, Card and Dewaldo (and Pokes, although he wasn't involved in it) had a noteworthy amount of coordination, culminating in a heist to win the game later on.
- Underground Bases: Made Missle targets secret, introducing an element of secrecy to the game.
- Balance: Established how unidling players would be distributed into Blocs.
First Moves (31st of July ⁓ 9st of August): During this period, Proposals started to fail more often, as people started to make moves towards trying to increase their chances to win with leverage on the established mechanics and unequality. "Secret scams" started to arise, stemmed from that communicating actions to the Emperor were non-public. This was problematic, because the Emperor would need to reveal them in order to CFJ them, and therefore reveal the scam (when the advantage of "secret scams" was that others weren't aware of their existence).
- Fight Fire with Fire (Failed): Attempted to create another "Bloc" separation to become part of another, hopefully larger group. (Cuddlebeam, the proposer, was part of a smaller group, the West, at the time)
- Lonely Planet (Failed): Unequal distribution based on names (Eastern would've had more spread, West was notorious for having all names clumped up: Card, Cuddlebeam Dewaldo, Derrick)
- Don't you love Politics?: Added a mechanic which allowed to block off missile play and gain IEs.
- Iron Curtain: Allowed players to conceal their amounts of IEs.
- Less Clock Stoppage: Plugged a way via the which a single Player could stall Ticks indefinitely (and take several Command Actions). A plug to a "secret scam".
- Double Edge: Created Revolution, a perk which allowed players to gain double their gains, but lose double their losses.
- Intel needed to Decode: A CFJ to solve another "secret scam", related to Missile Targetting.
- Long Live the King: Repeal of the multi-winner/emperor reforms from the prior dynasty.
- Prisoner's Dilemma Wincon: A well-received wincon attempt, which failed due to requests to refine the proposal.
- Disloyal Techs: Another "secret scam", related to that CICs could unassign any Tech, not just their own.
- Tear Down this Wall: Removal of "Iron Curtain".
Iron Curtain Removed (9st of August ⁓): With that perk removed, it was revealed that Cuddlebeam had a large IE advantage over each other Player (40 IEs, while others at most had IEs in the 20s), formerly hidden by the Iron Curtain. IEs were devalued.
- Quick and Painless (failed): Attempt by Cuddlebeam to cash in their now-revealed IE lead to win. Failed.
- The UN (failed): Initial endeavors for an IE-based voting system, which would later bloom into the UN Resolutions, instrumental to the Dynasty's finale.
- Ready Set Go: Attempt to set everyone's IEs to 20. Failed (people preferred to keep the current numbers, despite Cuddlebeam's advantage).
- The UN (again) (failed): Further attempts for the previous UN theme.
- Unequivocal: Created UN Resolutions, birthed from Thunder's previous efforts. They were a type of proposal, where IEs determined vote weight.
- Cuddlebeam Idles: Cuddlebeam Idles, taking their huge IE lead with them. A consequence of this is that their IEs can't be harmed by other players during this time.
(WIP)
Ascension
Cuddlebeam, Card, Sesquipedalian and Derrick arranged a proposal which would made one of them four win (via a diceroll which would choose one of them), forcing it to pass via them having more voting power in a UN Resolution (a type of Proposal) than the rest of players.
The dice landed on Cuddlebeam, so they became the victor.